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High School Life RP

High School Life RP

A Roblox experience owned by we got another new game ig.

RoleplayENroleplayschoolsocial

High School Life RP is a roleplay experience created on March 30, 2026. The game currently has 111 players online and has accumulated 1,301,212 lifetime visits. It holds 1,395 favorites and maintains a 63% like percentage.

Description (written by the developer; not a statement by this register)

Welcome to High School Life RP

Last updated by the developer 21 Jul 2026, 00:44 UTC.

86
playing (measured 21 Aug 2026, 23:50 UTC)
1,372,726
lifetime visits
64%
liked (324 👍 / 183 👎)
1,589
favourites (1.2 per 1k visits)
30 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8612010310 August 2026 — 120 players21 August 2026 — 117 players21 August 2026 — 102 players21 August 2026 — 102 players21 August 2026 — 86 players10 August 202621 August 2026
5 measurements spanning 11 days, net -34. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–125 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 23:5086-16
21 Aug 2026, 22:50102no change
21 Aug 2026, 21:50102-15
21 Aug 2026, 20:54117-3
10 Aug 2026, 16:34120first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin
499 R$
headless horseman
349 R$
Ban hammer
299 R$
VIP
299 R$
naruto
249 R$
spiked purse
249 R$
ultra goku
249 R$
luffy
249 R$
Gojo
199 R$
Flight
99 R$
Security guard
99 R$
Push tool
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

636463.514 August 2026 — 63 % liked21 August 2026 — 63 % liked21 August 2026 — 63 % liked21 August 2026 — 63 % liked21 August 2026 — 63 % liked24 August 2026 — 64 % liked3 September 2026 — 64 % liked14 August 20263 September 2026
7 measurements spanning 20 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 15:1564no change
24 Aug 2026, 14:0364+1
21 Aug 2026, 23:5063no change
21 Aug 2026, 22:5063no change
21 Aug 2026, 21:5063no change
21 Aug 2026, 20:5463no change
14 Aug 2026, 14:0263first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.