I WANNA RUN AWAY!
A Roblox experience owned by Studios DX.
RacingENmemerhythmemote
I WANNA RUN AWAY! is a racing experience created on 2025-11-22. It has accumulated 2,831,311 lifetime visits and 51,443 favorites. Currently, 1,232 players are active. The title holds a 90% like percentage. The description indicates rhythm-based gameplay involving emotes and dancing, distinct from standard hangout mechanics.
Description (written by the developer; not a statement by this register)
🚨 "I WANNA RUN AWAY!" 🚨 Run away as Chicken Adobo or your own character we are the first runaway meme 🎵 Featuring the iconic Run away theme 🎥 Record your run away 🛠️ New updates weekly This game is designed for dancing, syncing emotes, and having fun through rhythm-based gameplay. IT IS NOT a hangout experience. *Note: All music which may play during Emotes is sourced from publicly available Roblox audios; We have no control over the content. Misuse of animations, inappropriate behavior, or attempts to bypass moderation systems are strictly prohibited and may result in moderation actions. 🚨 Join the group and make suggestions! 👍 Like the game if you ran away! © Copyright Studios DX 2026. All rights reserved All in-game content, including animations and thumbnails are intellectual property of Studios DX. Tags; 写真 , I wanna Run Away, Runaway meme , emote , kpop , pocoyo , dance , Trend , catalog , avatar , events , event
Last updated by the developer 2 Sept 2026, 18:43 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 5 Sept 2026, 08:50 | 1,390 | -23 |
| 5 Sept 2026, 07:50 | 1,413 | +62 |
| 5 Sept 2026, 06:50 | 1,351 | +14 |
| 5 Sept 2026, 05:50 | 1,337 | -92 |
| 5 Sept 2026, 04:50 | 1,429 | -29 |
| 5 Sept 2026, 03:50 | 1,458 | -319 |
| 5 Sept 2026, 02:50 | 1,777 | -117 |
| 5 Sept 2026, 01:50 | 1,894 | +5 |
| 5 Sept 2026, 00:50 | 1,889 | +108 |
| 4 Sept 2026, 23:50 | 1,781 | +105 |
| 4 Sept 2026, 22:50 | 1,676 | +74 |
| 4 Sept 2026, 21:50 | 1,602 | +16 |
| 4 Sept 2026, 20:50 | 1,586 | +56 |
| 4 Sept 2026, 19:50 | 1,530 | -22 |
| 4 Sept 2026, 18:50 | 1,552 | +38 |
| 4 Sept 2026, 17:50 | 1,514 | -69 |
| 4 Sept 2026, 16:50 | 1,583 | no change |
| 4 Sept 2026, 15:50 | 1,583 | -3 |
| 4 Sept 2026, 14:50 | 1,586 | +3 |
| 4 Sept 2026, 13:50 | 1,583 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 5 Sept 2026, 08:50 | 87 | no change |
| 5 Sept 2026, 07:50 | 87 | no change |
| 5 Sept 2026, 06:50 | 87 | no change |
| 5 Sept 2026, 05:50 | 87 | no change |
| 5 Sept 2026, 04:50 | 87 | no change |
| 5 Sept 2026, 03:50 | 87 | no change |
| 5 Sept 2026, 02:50 | 87 | no change |
| 5 Sept 2026, 01:50 | 87 | no change |
| 5 Sept 2026, 00:50 | 87 | no change |
| 4 Sept 2026, 23:50 | 87 | no change |
| 4 Sept 2026, 22:50 | 87 | no change |
| 4 Sept 2026, 21:50 | 87 | no change |
| 4 Sept 2026, 20:50 | 87 | no change |
| 4 Sept 2026, 19:50 | 87 | no change |
| 4 Sept 2026, 18:50 | 87 | no change |
| 4 Sept 2026, 17:50 | 87 | no change |
| 4 Sept 2026, 16:50 | 87 | no change |
| 4 Sept 2026, 15:50 | 87 | no change |
| 4 Sept 2026, 14:50 | 87 | no change |
| 4 Sept 2026, 13:50 | 87 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.
Icon history
Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.