Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
I WANNA RUN AWAY!

I WANNA RUN AWAY!

A Roblox experience owned by Studios DX.

RacingENmemerhythmemote

I WANNA RUN AWAY! is a racing experience created on 2025-11-22. It has accumulated 2,831,311 lifetime visits and 51,443 favorites. Currently, 1,232 players are active. The title holds a 90% like percentage. The description indicates rhythm-based gameplay involving emotes and dancing, distinct from standard hangout mechanics.

Description (written by the developer; not a statement by this register)

🚨 "I WANNA RUN AWAY!" 🚨 Run away as Chicken Adobo or your own character we are the first runaway meme 🎵 Featuring the iconic Run away theme 🎥 Record your run away 🛠️ New updates weekly This game is designed for dancing, syncing emotes, and having fun through rhythm-based gameplay. IT IS NOT a hangout experience. *Note: All music which may play during Emotes is sourced from publicly available Roblox audios; We have no control over the content. Misuse of animations, inappropriate behavior, or attempts to bypass moderation systems are strictly prohibited and may result in moderation actions. 🚨 Join the group and make suggestions! 👍 Like the game if you ran away! © Copyright Studios DX 2026. All rights reserved All in-game content, including animations and thumbnails are intellectual property of Studios DX. Tags; 写真 , I wanna Run Away, Runaway meme , emote , kpop , pocoyo , dance , Trend , catalog , avatar , events , event

Last updated by the developer 2 Sept 2026, 18:43 UTC.

1,390
playing (measured 5 Sept 2026, 08:50 UTC)
7,012,833
lifetime visits
87%
liked (7,953 👍 / 1,239 👎)
174,050
favourites (24.8 per 1k visits)
22 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

5073,8612,1841,39010 August 20265 September 2026
347 measurements spanning 26 days, net +552. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 4–4,364 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 347
Measured (UTC)PlayersChange
5 Sept 2026, 08:501,390-23
5 Sept 2026, 07:501,413+62
5 Sept 2026, 06:501,351+14
5 Sept 2026, 05:501,337-92
5 Sept 2026, 04:501,429-29
5 Sept 2026, 03:501,458-319
5 Sept 2026, 02:501,777-117
5 Sept 2026, 01:501,894+5
5 Sept 2026, 00:501,889+108
4 Sept 2026, 23:501,781+105
4 Sept 2026, 22:501,676+74
4 Sept 2026, 21:501,602+16
4 Sept 2026, 20:501,586+56
4 Sept 2026, 19:501,530-22
4 Sept 2026, 18:501,552+38
4 Sept 2026, 17:501,514-69
4 Sept 2026, 16:501,583no change
4 Sept 2026, 15:501,583-3
4 Sept 2026, 14:501,586+3
4 Sept 2026, 13:501,583first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Water Gun
799 R$
Ban Hammer
499 R$
Admin Commands
299 R$
Emote Pack #1
189 R$
Flamingo Float
180 R$
Flying Carpet
99 R$
Troll Slap Hand
79 R$
Be A DJ
67 R$
Donation Tool
25 R$
Aura Command Access
20 R$
Morph Command Access
9 R$
Giant Command Access
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,967,749 · 100.0% win
Medal Quest · other10,132 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

879088.514 August 20265 September 2026
348 measurements spanning 22 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–90 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 348
Measured (UTC)% likedChange
5 Sept 2026, 08:5087no change
5 Sept 2026, 07:5087no change
5 Sept 2026, 06:5087no change
5 Sept 2026, 05:5087no change
5 Sept 2026, 04:5087no change
5 Sept 2026, 03:5087no change
5 Sept 2026, 02:5087no change
5 Sept 2026, 01:5087no change
5 Sept 2026, 00:5087no change
4 Sept 2026, 23:5087no change
4 Sept 2026, 22:5087no change
4 Sept 2026, 21:5087no change
4 Sept 2026, 20:5087no change
4 Sept 2026, 19:5087no change
4 Sept 2026, 18:5087no change
4 Sept 2026, 17:5087no change
4 Sept 2026, 16:5087no change
4 Sept 2026, 15:5087no change
4 Sept 2026, 14:5087no change
4 Sept 2026, 13:5087first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
4 September 2026
Roblox entity thumbnail
28 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.