Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Destroy the City

Destroy the City

A Roblox experience owned by 99 Days Projects.

SimulatorENdestructionprogressionworlds

Destroy the City is a simulator experience created on 2026-03-30. It has accumulated 2,825,329 lifetime visits and 4,788 favorites. Currently, 38 users are playing. The game holds a 75% like percentage.

Description (written by the developer; not a statement by this register)

💥 Destroy everything to move forward ⚡ Train to get stronger 🌍 Unlock new worlds LIKE & FAVORITE to show support!

Last updated by the developer 8 Jul 2026, 15:43 UTC.

38
playing (measured 10 Aug 2026, 15:01 UTC)
2,825,329
lifetime visits
75%
liked (1,411 👍 / 464 👎)
4,872
favourites (1.7 per 1k visits)
30 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:0145first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

City World · progression1,259,567 · 100.0% win
Volcano World · progression604,635 · 61.8% win
Beach World · progression126,358 · 15.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7514 August 2026 — 75 % liked24 August 2026 — 75 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 06:3375no change
14 Aug 2026, 06:3275first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.