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[🎯] MM2: PVP

[🎯] MM2: PVP

A Roblox experience owned by b1uu.

ShooterENaim trainingFFAteam modes

[🎯] MM2: PVP is a shooter experience created on 2026-05-22. It currently has 4,386 players. The game has 17,440,884 lifetime visits, a 91% like percentage, and 631,275 favorites.

Description (written by the developer; not a statement by this register)

🎯 Practice and train your aim for Murder Mystery 2 in FFA or Team modes! 🕹️ Play MM2: https://www.roblox.com/games/142823291/Murder-Mystery-2 💖 Credits: Original game: @Nikilis Maps: @Zyleak, @Thexz Weapons: @IDontHaveAUse, @Nikilis

Last updated by the developer 31 Aug 2026, 01:15 UTC.

6,057
playing (measured 5 Sept 2026, 13:50 UTC)
26,487,698
lifetime visits
90%
liked (21,429 👍 / 2,369 👎)
929,055
favourites (35.1 per 1k visits)
22 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1,4556,0573,75610 August 20265 September 2026
352 measurements spanning 26 days, net +2,318. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 765–6,747 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 352
Measured (UTC)PlayersChange
5 Sept 2026, 13:506,057+303
5 Sept 2026, 12:505,754+98
5 Sept 2026, 11:505,656+347
5 Sept 2026, 10:505,309+160
5 Sept 2026, 09:505,149+83
5 Sept 2026, 08:505,066+186
5 Sept 2026, 07:504,880+407
5 Sept 2026, 06:504,473+668
5 Sept 2026, 05:503,805+301
5 Sept 2026, 04:503,504+430
5 Sept 2026, 03:503,074-30
5 Sept 2026, 02:503,104-51
5 Sept 2026, 01:503,155+287
5 Sept 2026, 00:502,868+521
4 Sept 2026, 23:502,347+1
4 Sept 2026, 22:502,346-175
4 Sept 2026, 21:502,521-416
4 Sept 2026, 20:502,937-793
4 Sept 2026, 19:503,730-891
4 Sept 2026, 18:504,621first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
109 R$
Infinite Bomb
49 R$
Dual Wield
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome6,867,026 · 97.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

909190.513 August 20265 September 2026
353 measurements spanning 23 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–91 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 353
Measured (UTC)% likedChange
5 Sept 2026, 13:5090no change
5 Sept 2026, 12:5090no change
5 Sept 2026, 11:5090no change
5 Sept 2026, 10:5090no change
5 Sept 2026, 09:5090no change
5 Sept 2026, 08:5090no change
5 Sept 2026, 07:5090no change
5 Sept 2026, 06:5090no change
5 Sept 2026, 05:5090no change
5 Sept 2026, 04:5090no change
5 Sept 2026, 03:5090no change
5 Sept 2026, 02:5090no change
5 Sept 2026, 01:5090no change
5 Sept 2026, 00:5090no change
4 Sept 2026, 23:5090no change
4 Sept 2026, 22:5090no change
4 Sept 2026, 21:5090no change
4 Sept 2026, 20:5090no change
4 Sept 2026, 19:5090no change
4 Sept 2026, 18:5090first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.