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[🎯] MM2: PVP

[🎯] MM2: PVP

A Roblox experience owned by b1uu.

ShooterENaim trainingFFAteam modes

[🎯] MM2: PVP is a shooter experience created on 2026-05-22. It records 3,671 concurrent players and 44,719,488 lifetime visits. The title holds 1,508,847 favorites and maintains an 89% like percentage. The description indicates the game allows aim practice for Murder Mystery 2 in FFA or Team modes, crediting original creators for maps and weapons.

Description (written by the developer; not a statement by this register)

🎯 Practice and train your aim for Murder Mystery 2 in FFA or Team modes! 🕹️ Play MM2: https://www.roblox.com/games/142823291/Murder-Mystery-2 💖 Credits: Original game: @Nikilis Maps: @Zyleak, @Thexz Weapons: @IDontHaveAUse, @Nikilis

Last updated by the developer 31 Aug 2026, 01:15 UTC.

1,906
playing (measured 26 Oct 2026, 05:50 UTC)
44,867,933
lifetime visits
89%
liked (29,550 👍 / 3,757 👎)
1,508,847
favourites (33.6 per 1k visits)
22 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

4624,0742,2681,9065 October 202626 October 2026
500 measurements spanning 21 days, net -761. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
26 Oct 2026, 05:501,906+326
26 Oct 2026, 04:501,580+172
26 Oct 2026, 03:501,408+109
26 Oct 2026, 02:501,299-199
26 Oct 2026, 01:501,498-15
26 Oct 2026, 00:501,513+247
25 Oct 2026, 23:501,266-145
25 Oct 2026, 22:501,411-100
25 Oct 2026, 21:501,511-195
25 Oct 2026, 20:501,706-519
25 Oct 2026, 19:502,225-679
25 Oct 2026, 18:502,904-494
25 Oct 2026, 17:503,398-273
25 Oct 2026, 16:503,671-84
25 Oct 2026, 15:503,755-102
25 Oct 2026, 14:503,857-77
25 Oct 2026, 13:503,934+42
25 Oct 2026, 12:503,892+331
25 Oct 2026, 11:503,561+26
25 Oct 2026, 10:503,535first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
109 R$
Infinite Bomb
49 R$
Dual Wield
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome10,352,034 · 68.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

89919013 August 202626 October 2026
1556 measurements spanning 73 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1556
Measured (UTC)% likedChange
26 Oct 2026, 05:5089no change
26 Oct 2026, 04:5089no change
26 Oct 2026, 03:5089no change
26 Oct 2026, 02:5089no change
26 Oct 2026, 01:5089no change
26 Oct 2026, 00:5089no change
25 Oct 2026, 23:5089no change
25 Oct 2026, 22:5089no change
25 Oct 2026, 21:5089no change
25 Oct 2026, 20:5089no change
25 Oct 2026, 19:5089no change
25 Oct 2026, 18:5089no change
25 Oct 2026, 17:5089no change
25 Oct 2026, 16:5089no change
25 Oct 2026, 15:5089no change
25 Oct 2026, 14:5089no change
25 Oct 2026, 13:5089no change
25 Oct 2026, 12:5089no change
25 Oct 2026, 11:5089no change
25 Oct 2026, 10:5089first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.