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[🎯] MM2: PVP

[🎯] MM2: PVP

A Roblox experience owned by b1uu.

ShooterENaim trainingFFAteam modes

[🎯] MM2: PVP is a shooter experience created on 2026-05-22. It records 3,671 concurrent players and 44,719,488 lifetime visits. The title holds 1,508,847 favorites and maintains an 89% like percentage. The description indicates the game allows aim practice for Murder Mystery 2 in FFA or Team modes, crediting original creators for maps and weapons.

Description (written by the developer; not a statement by this register)

🎯 Practice and train your aim for Murder Mystery 2 in FFA or Team modes! 🕹️ Play MM2: https://www.roblox.com/games/142823291/Murder-Mystery-2 💖 Credits: Original game: @Nikilis Maps: @Zyleak, @Thexz Weapons: @IDontHaveAUse, @Nikilis

Last updated by the developer 31 Aug 2026, 01:15 UTC.

2,040
playing (measured 27 Oct 2026, 06:50 UTC)
45,189,591
lifetime visits
89%
liked (29,655 👍 / 3,772 👎)
1,508,847
favourites (33.4 per 1k visits)
22 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9414,0742,507.52,0406 October 202627 October 2026
500 measurements spanning 21 days, net -608. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 471–4,544 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
27 Oct 2026, 06:502,040+262
27 Oct 2026, 05:501,778+297
27 Oct 2026, 04:501,481+160
27 Oct 2026, 03:501,321+62
27 Oct 2026, 02:501,259-44
27 Oct 2026, 01:501,303-30
27 Oct 2026, 00:501,333+243
26 Oct 2026, 23:501,090-102
26 Oct 2026, 22:501,192-59
26 Oct 2026, 21:501,251-243
26 Oct 2026, 20:501,494-351
26 Oct 2026, 19:501,845-509
26 Oct 2026, 18:502,354-469
26 Oct 2026, 17:502,823-105
26 Oct 2026, 16:502,928-106
26 Oct 2026, 15:503,034-28
26 Oct 2026, 14:503,062-234
26 Oct 2026, 13:503,296-30
26 Oct 2026, 12:503,326+193
26 Oct 2026, 11:503,133first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
109 R$
Infinite Bomb
49 R$
Dual Wield
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome10,352,034 · 68.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

89919013 August 202627 October 2026
1581 measurements spanning 75 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1581
Measured (UTC)% likedChange
27 Oct 2026, 06:5089no change
27 Oct 2026, 05:5089no change
27 Oct 2026, 04:5089no change
27 Oct 2026, 03:5089no change
27 Oct 2026, 02:5089no change
27 Oct 2026, 01:5089no change
27 Oct 2026, 00:5089no change
26 Oct 2026, 23:5089no change
26 Oct 2026, 22:5089no change
26 Oct 2026, 21:5089no change
26 Oct 2026, 20:5089no change
26 Oct 2026, 19:5089no change
26 Oct 2026, 18:5089no change
26 Oct 2026, 17:5089no change
26 Oct 2026, 16:5089no change
26 Oct 2026, 15:5089no change
26 Oct 2026, 14:5089no change
26 Oct 2026, 13:5089no change
26 Oct 2026, 12:5089no change
26 Oct 2026, 11:5089first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.