Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Skate For Brainrots 🛹

Skate For Brainrots 🛹

A Roblox experience owned by YoPro iaurt.

ObbyENbrainrot memeskateboardingidle earnings

Skate For Brainrots is an obby experience created on 2026-04-07. It has 1,466,269 lifetime visits and 310 concurrent players. The game holds 83,467 favorites and an 85% like percentage.

Description (written by the developer; not a statement by this register)

🛹 Welcome to Skate For Brainrots 🛹 😈I bet, you can't skateboard better than me!😈 1. Use your Skateboard to reach OP Brainrots! 2. Run back to your base before they catch you!🏃 3. Make sure not to fall into the void!🤾‍♂️ 4. Bring brainrots back to your Base to earn Cash! 💵 5. Upgrade your speed and jump to get further! 🎁 6. Become the most richer in the game 🔓 💤 Your Brainrots earns Cash offline! 📜 Join our group! Maybe we will implement it in the game. Let us know what you think. 🛡️ Admin Abuse every Wednesday or Saturday at 18PM GMT

Last updated by the developer 17 Jul 2026, 10:30 UTC.

76
playing (measured 21 Aug 2026, 23:50 UTC)
1,680,070
lifetime visits
85%
liked (564 👍 / 103 👎)
120,664
favourites (71.8 per 1k visits)
7 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

7623215410 August 2026 — 156 players21 August 2026 — 232 players21 August 2026 — 164 players21 August 2026 — 110 players21 August 2026 — 76 players10 August 202621 August 2026
5 measurements spanning 11 days, net -80. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 53–255 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 23:5076-34
21 Aug 2026, 22:50110-54
21 Aug 2026, 21:50164-68
21 Aug 2026, 20:54232+76
10 Aug 2026, 14:18156first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Money
149 R$
V.I.P
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Now! 🛹 · other1,099,586 · 100.0% win
Play · welcome1,099,468 · 100.0% win
Brainrots · other1,099,341 · 100.0% win
For · other1,099,153 · 100.0% win
🛹Skate · other1,099,030 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

848584.514 August 2026 — 85 % liked21 August 2026 — 84 % liked21 August 2026 — 85 % liked21 August 2026 — 85 % liked21 August 2026 — 85 % liked24 August 2026 — 85 % liked3 September 2026 — 85 % liked14 August 20263 September 2026
7 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 13:3685no change
24 Aug 2026, 13:0385no change
21 Aug 2026, 23:5085no change
21 Aug 2026, 22:5085no change
21 Aug 2026, 21:5085+1
21 Aug 2026, 20:5484-1
14 Aug 2026, 13:0285first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.