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[UPD]🪓Chop a Brainrot🎄🎄

[UPD]🪓Chop a Brainrot🎄🎄

A Roblox experience owned by CooChick Studio.

SimulatorENtree choppingcollectiondodge

[UPD]🪓Chop a Brainrot🎄🎄 is a simulator experience created on 2026-04-09. The game currently has 21 players online. It has accumulated 2,203,209 lifetime visits, 65,632 favorites, and holds an 89% like percentage.

Description (written by the developer; not a statement by this register)

🎈 Dodge Sammy and cut down the trees with axe! 🪓 1.Cut down all the trees with axe before Sammy catches you! 🍀 2.Collect the dropped brainrots and bring them back to your plot! 💰 3.Place the brainrots at your base to earn cash! 👍 Hope you have fun, don't forget to follow and thumbs up!

Last updated by the developer 26 Jun 2026, 04:14 UTC.

21
playing (measured 10 Aug 2026, 15:45 UTC)
2,203,209
lifetime visits
89%
liked (1,579 👍 / 197 👎)
66,400
favourites (30.1 per 1k visits)
9 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:454first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Void Hunter
399 R$
VIP Gamepass
399 R$
x2 Cash Gains
199 R$
x2 Lucky
99 R$
测试
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8914 August 2026 — 89 % liked24 August 2026 — 89 % liked3 September 2026 — 89 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 11:3389no change
24 Aug 2026, 08:4589no change
14 Aug 2026, 08:3889first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.