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PLS BRAINROT

PLS BRAINROT

A Roblox experience owned by Jule Games.

TycoonENbrainrotidlerebirth

PLS BRAINROT is a tycoon experience created on 2026-02-20. It has recorded 6,100,738 lifetime visits and 373,708 favorites. Currently, 53 users are playing. The game holds a 93% like percentage. Players interact with NPCs to generate income and upgrade stats.

Description (written by the developer; not a statement by this register)

🙏 Please Brainrot 🗣️ Get brainrots from NPCs and generate income from them! 🍀 Go up to NPCs & Get a Brainrot ⚠️ Avoid the guards chasing you! 💸 Place your brainrot to generate money! 📈 Upgrade your stats and brainrots! 🐦‍🔥 Rebirth and unlock cool areas! 🤩 Thank you for playing! Be sure to like the game and join the group 👍

Last updated by the developer 24 Jul 2026, 02:38 UTC.

53
playing (measured 10 Aug 2026, 14:00 UTC)
6,100,738
lifetime visits
93%
liked (23,847 👍 / 1,900 👎)
381,578
favourites (62.5 per 1k visits)
20 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0041first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Cash
329 R$
VIP
299 R$
Invisiblity Cloak
99 R$
Speed Coil
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9314 August 2026 — 93 % liked24 August 2026 — 93 % liked3 September 2026 — 93 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 00:0293no change
24 Aug 2026, 00:0193no change
14 Aug 2026, 00:0093first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.