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Survive Scary David Tower

Survive Scary David Tower

A Roblox experience owned by 1M+ CCU Games.

HorrorENhorrortower climbmonster chase

Survive Scary David Tower is a horror experience created on 2026-04-09. It has recorded 1,071,679 lifetime visits and 44,255 favorites. Currently, 14 players are active. The game holds a 51% like percentage. Tags include Snake, Jumpscare, and Survival.

Description (written by the developer; not a statement by this register)

👋 Welcome to Climb Scary David Tower ❓ Can you reach the top without being eaten? (I don't think so.) Join the group for free BAT! https://www.roblox.com/communities/630548137/1M-CCU-Games#!/about 🛠️ Next Update: ❓ Inspired by various other scary games (Climb Scary Worm Tower) Tags: Snake, Hungry Worm, Jumpscare, Survival, Tower, Climb Scary, Obby, Monster, Builderman

Last updated by the developer 19 May 2026, 15:45 UTC.

14
playing (measured 10 Aug 2026, 17:32 UTC)
1,071,679
lifetime visits
51%
liked (2,301 👍 / 2,209 👎)
45,745
favourites (42.7 per 1k visits)
9 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:322first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Owner Admin Panel
1,599 R$
OP Admin
799 R$
[FLY] Flying Golden Carpet
349 R$
Infinite Jetpack
199 R$
Infinite Taser [OP]
149 R$
Fusion Coil
89 R$
67 Slap [OP]
67 R$
Gravity Coil [JUMP]
49 R$
Speed Coil [FAST]
49 R$
[OP] Default Slap
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome786,055 · 100.0% win
Dirty Scratches · other705,078 · 100.0% win
Metal Tiles · collection361,542 · 80.8% win
Broken Tiles · other214,105 · 38.2% win
Grassy · other156,524 · 24.9% win
Raw Floor · other67,994 · 11.6% win
End · progression58,573 · 11.0% win
Secret Room · secret681 · 0.30% win
Dirty Tiles · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

5114 August 2026 — 51 % liked24 August 2026 — 51 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 50–52 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 15:0551no change
14 Aug 2026, 15:0351first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.