Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Mother's Care 2 [HORROR]

Mother's Care 2 [HORROR]

A Roblox experience owned by RyniKon Studios.

HorrorENhorrororphanagestory-driven

Description (written by the developer; not a statement by this register)

-> After escaping along with your siblings from what seemed to be like an endless hell, you and your siblings end up in an orphanage. Despite "her" being gone, all of you still feel a sense of impending dread, as if it were lingering over you; taunting. -> A new environment scares all of you, separation as a possibility, new people to meet, and a new parental figure; it's all new to you all. In spite of her punishment, problems still arise; a matter of mentality, rather than physical problems. [⏳] This game is an extremely long game and is expected to last 1.5-3 Hours in terms of gameplay, the game saves the latest day you've left on in order to preserve your progress! [✏️] This game is the sequel of the original game "Mother's Care". it's strongly advised playing it first to understand the story however, a recap will be provided in the game! [🛠️] This game is still under development, the rest of the 7 days out of the 20 planned days will be made soon, as well as some of the art.

Last updated by the developer 20 Aug 2026, 05:55 UTC.

92
playing (measured 21 Aug 2026, 20:54 UTC)
237,443
lifetime visits
95%
liked (2,341 👍 / 128 👎)
16,085
favourites (67.7 per 1k visits)
11 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9213011110 August 2026 — 130 players21 August 2026 — 92 players10 August 202621 August 2026
2 measurements spanning 11 days, net -38. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–136 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5492-38
10 Aug 2026, 14:20130first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2X Minigame Speed
19 R$
Increased Sprint Speed
15 R$
2X Dialogue Speed
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The Reawakening · progression173,619 · 100.0% win
The Noodle Complaint · other31,812 · 37.9% win
Sinister Idiosyncrasies · other16,209 · 13.8% win
Trial Complete. · progression11,799 · 12.1% win
Fleeting Demise. · other8,115 · 8.0% win
Anti-Synthesis · other2,203 · 2.0% win
We Get It. · other738 · 0.90% win
Supporter. · other193 · 0.00% win
Pumpkin Waffle [UGC] · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

95979615 August 2026 — 97 % liked21 August 2026 — 95 % liked25 August 2026 — 95 % liked4 September 2026 — 95 % liked15 August 20264 September 2026
4 measurements spanning 20 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 20:2395no change
25 Aug 2026, 20:2295no change
21 Aug 2026, 20:5495-2
15 Aug 2026, 20:2297first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.