Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[Upd⚡] Swing for Kpop Idols

[Upd⚡] Swing for Kpop Idols

A Roblox experience owned by KPOP Gamers.

ObbyENkpopcard collectingrope swinging

Description (written by the developer; not a statement by this register)

Are you ready to Rope Swing for KPOP Idols? 1. Double jump onto ropes and swing onto platforms! 🚀 2. Make sure not to fall into the void!🤾‍♂️ 3. Bring KPOP Idol cards back to your Base to earn Cash! 💵 4. Upgrade your Reach - Grab from farther distance! ⚡ Don’t forget to hit the thumbs up! 👍 Join our community server for codes & updates! 🏷️ Tags: kpop, k-pop, photocard, idol, card collector, bias, photocards, cards, collecting, twice, blackpink, bts, aespa, ive, stray kids, le sserafim, new jeans

Last updated by the developer 21 Jul 2026, 20:35 UTC.

8
playing (measured 10 Aug 2026, 21:01 UTC)
172,411
lifetime visits
78%
liked (322 👍 / 90 👎)
802
favourites (4.7 per 1k visits)
13 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:014first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
149 R$
Ship Pack
119 R$
Pro Pack
49 R$
Starter Pack
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

K · other130,605 · 100.0% win
P · other130,579 · 100.0% win
O · other130,514 · 100.0% win
P · other130,438 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

787978.515 August 2026 — 78 % liked25 August 2026 — 79 % liked4 September 2026 — 79 % liked14 September 2026 — 78 % liked24 September 2026 — 78 % liked4 October 2026 — 78 % liked14 October 2026 — 78 % liked24 October 2026 — 78 % liked15 August 202624 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 10:2278no change
14 Oct 2026, 10:2178no change
4 Oct 2026, 10:2078no change
24 Sept 2026, 10:1978no change
14 Sept 2026, 07:5178-1
4 Sept 2026, 07:4879no change
25 Aug 2026, 06:1879+1
15 Aug 2026, 06:1878first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.