Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Swing Obby for Kpop Idols

Swing Obby for Kpop Idols

A Roblox experience owned by Fluxionixx.

ObbyENK-popObbyParkour

Swing Obby for Kpop Idols is an obby experience created on 2026-03-30. It currently has 125 players. The game has 3,365,714 lifetime visits, a 75% like percentage, and 50,117 favorites.

Description (written by the developer; not a statement by this register)

Kpop Idols. Tags: Kpop, Blackpink, Jennie, Lisa, BTS, Army, Blink, Obby, Parkour, Survival, Escape, Girl Group, Funny, Meme, Obby, Jump, Cortis

Last updated by the developer 7 Aug 2026, 01:00 UTC.

55
playing (measured 22 Aug 2026, 04:50 UTC)
3,449,727
lifetime visits
76%
liked (3,077 👍 / 995 👎)
55,647
favourites (16.1 per 1k visits)
30 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

5513494.510 August 2026 — 96 players21 August 2026 — 118 players21 August 2026 — 134 players21 August 2026 — 134 players21 August 2026 — 126 players22 August 2026 — 120 players22 August 2026 — 134 players22 August 2026 — 118 players22 August 2026 — 119 players22 August 2026 — 55 players10 August 202622 August 2026
10 measurements spanning 11 days, net -41. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 43–146 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 04:5055-64
22 Aug 2026, 03:50119+1
22 Aug 2026, 02:50118-16
22 Aug 2026, 01:50134+14
22 Aug 2026, 00:50120-6
21 Aug 2026, 23:50126-8
21 Aug 2026, 22:50134no change
21 Aug 2026, 21:50134+16
21 Aug 2026, 20:54118+22
10 Aug 2026, 17:3596first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Insane Pack
99 R$
ProPack
59 R$
VIP
45 R$
StarterPack
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome0 · 0.00% win
First Rebirth · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

757675.514 August 2026 — 75 % liked21 August 2026 — 76 % liked21 August 2026 — 76 % liked21 August 2026 — 76 % liked21 August 2026 — 76 % liked22 August 2026 — 76 % liked22 August 2026 — 76 % liked22 August 2026 — 76 % liked22 August 2026 — 76 % liked22 August 2026 — 76 % liked24 August 2026 — 76 % liked14 August 202624 August 2026
11 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 05:0676no change
22 Aug 2026, 04:5076no change
22 Aug 2026, 03:5076no change
22 Aug 2026, 02:5076no change
22 Aug 2026, 01:5076no change
22 Aug 2026, 00:5076no change
21 Aug 2026, 23:5076no change
21 Aug 2026, 22:5076no change
21 Aug 2026, 21:5076no change
21 Aug 2026, 20:5476+1
14 Aug 2026, 05:0575first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.