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[🎲] Spin A KPOP Idol

[🎲] Spin A KPOP Idol

A Roblox experience owned by KPOP Gamers.

TycoonENidlegachakpop

Description (written by the developer; not a statement by this register)

💸 Your Idols earn for you… even when you're offline 💸 🎲 Welcome to Spin A KPOP Idol! 🎲 How to play: 💖 Place your Idols on pads and watch them earn cash! 🎲 Spin powerful dice to summon rare, legendary, and more Idols! 🔁 Rebirth to unlock new dice, new floors, and crazy multipliers! 👀 Will you collect every Idol… or fall for your bias? 🙏 Pray to RNG… 👍 Like the game and join the group for updates!

Last updated by the developer 29 Jul 2026, 03:36 UTC.

14
playing (measured 10 Aug 2026, 21:01 UTC)
127,129
lifetime visits
91%
liked (1,173 👍 / 119 👎)
1,326
favourites (10.4 per 1k visits)
10 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:014first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Slot 2
29 R$
Slot 1
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Spin A KPOP Idol! · welcome53,537 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9115 August 2026 — 91 % liked25 August 2026 — 91 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 09:0791no change
15 Aug 2026, 09:0691first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.