Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
The Highschool RP Experience

The Highschool RP Experience

A Roblox experience owned by CXTO.

RoleplayENhigh schoolcollegeavatar customization

The Highschool RP Experience is a roleplay game created on 2026-04-13. It has accumulated 730,086 lifetime visits and 80,314 favorites. Currently, six users are playing. The experience holds an 84% like percentage. Players engage in structured college roleplay with avatar customization and emotes.

Description (written by the developer; not a statement by this register)

📚 This experience is built for a structured college roleplay with defined roles. Players are expected to pick a role and engage in the roleplay! 🎓 Welcome to the highschool roleplay experience on Roblox! 👗 Step into the halls of highschool, where YOU choose your college story! Be the cool student on campus, attend different subject classes, and express your style with tons of extended avatar customization! 🧑‍🎓 Roleplay as a student in a popular college setting! 🎨 Customize your look with unlimited outfit options! 💃Show off your moves with fun dances and emotes! Explore classrooms, the cafeteria and even more! 🏫 Whether you’re here to study or cause chaos, there’s a place for every student! Join now and live your best high school life! 💬 Start your story today, what are you waiting for! ⚠️ DISCLAIMER We are not responsible for any actions of other players, in-game or outside. To report an issue, submit a ticket on our Community Server.

Last updated by the developer 5 Aug 2026, 02:48 UTC.

6
playing (measured 10 Aug 2026, 14:06 UTC)
730,086
lifetime visits
85%
liked (736 👍 / 135 👎)
81,687
favourites (111.9 per 1k visits)
13 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0610first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
199 R$
Teacher
199 R$
Slap Tool
99 R$
Leash
99 R$
Ice Cube
99 R$
Emote Pack 2
99 R$
Karate Style
99 R$
Tornado Style
99 R$
Feather Style
99 R$
Banana
49 R$
Speed Coil
49 R$
Flower Bouquet
7 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Student! · welcome466,985 · 62.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

848584.514 August 2026 — 84 % liked24 August 2026 — 84 % liked3 September 2026 — 85 % liked14 August 20263 September 2026
3 measurements spanning 20 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 20:0685+1
24 Aug 2026, 18:0784no change
14 Aug 2026, 18:0684first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.