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Control An Ancient Army ⚔️

Control An Ancient Army ⚔️

A Roblox experience owned by Byte Benders.

SimulatorENstrategyhistoricalbase-building

Control An Ancient Army ⚔️ is a simulator experience created on 2026-04-13. It has 2,009,652 lifetime visits and 94,190 favorites. Currently, 77 users are playing. The game holds a 75% like percentage. Players command AI armies in tactical warfare, choosing from historical factions to capture castles and rank up.

Description (written by the developer; not a statement by this register)

Welcome to *Control An Ancient Army* a tactical ancient warfare experience where you command, strategize, and conquer. Lead your own AI army in organized formations, choose between powerful historical factions (Arab Caliphate, Roman Empire, or Persians), and dominate the battlefield by capturing enemy castles. Upgrade your troops, expand your army, and rise through the ranks from Recruit to Emperor. 🎮 Console players are fully supported jump in and play seamlessly! 👍 Like the game to support future updates! ❗Latest Update | 6/27/2026❗

Last updated by the developer 28 Jun 2026, 19:38 UTC.

77
playing (measured 10 Aug 2026, 15:32 UTC)
2,009,652
lifetime visits
73%
liked (1,590 👍 / 588 👎)
115,078
favourites (57.3 per 1k visits)
13 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:3272first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

sword of light
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Emperor · welcome1,172,110 · 100.0% win
1 capture · other681,470 · 86.0% win
10 capture · collection107,921 · 10.7% win
100 capture · progression5,439 · 0.50% win
1000 capture · collection239 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

73757414 August 2026 — 75 % liked24 August 2026 — 75 % liked3 September 2026 — 75 % liked13 September 2026 — 74 % liked23 September 2026 — 74 % liked3 October 2026 — 73 % liked13 October 2026 — 73 % liked23 October 2026 — 73 % liked14 August 202623 October 2026
8 measurements spanning 70 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 12:2373no change
13 Oct 2026, 12:2273no change
3 Oct 2026, 12:2173-1
23 Sept 2026, 12:2074no change
13 Sept 2026, 12:1774-1
3 Sept 2026, 12:1675no change
24 Aug 2026, 09:3875no change
14 Aug 2026, 09:3775first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.