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My Legion [MISTLANDS]

My Legion [MISTLANDS]

A Roblox experience owned by Legacy of Force.

AdventureENroguelikefantasypvp

My Legion [MISTLANDS] is an adventure experience created on 2026-06-07. It has recorded 1,796,903 lifetime visits and 9,168 favorites. Currently, 43 users are playing. The experience holds an 88% like percentage.

Description (written by the developer; not a statement by this register)

Start from dumb cavemans - End to angel warriors or even a demons, depends on your choice 😈 Explore the Roguelike world, defeat many of the enemies and creatures, form alliances with players or fight with them to become the Top World Conqueror ⚔️

Last updated by the developer 7 Aug 2026, 20:36 UTC.

43
playing (measured 10 Aug 2026, 16:38 UTC)
1,796,903
lifetime visits
88%
liked (12,520 👍 / 1,719 👎)
9,685
favourites (5.4 per 1k visits)
7 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:3829first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Gladiator · other49,568 · 8.7% win
Imperator · other37,387 · 8.2% win
Knight · other34,743 · 5.4% win
30 LVL · progression23,225 · 3.8% win
Alliance · other9,830 · 1.6% win
Duelist · other7,026 · 8.2% win
Call from the depths... · other6,900 · 3.8% win
Conqueror · progression4,093 · 2.2% win
50 LVL · progression120 · 0.00% win
100 LVL · progression6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8814 August 2026 — 88 % liked24 August 2026 — 88 % liked3 September 2026 — 88 % liked13 September 2026 — 88 % liked23 September 2026 — 88 % liked3 October 2026 — 88 % liked13 October 2026 — 88 % liked23 October 2026 — 88 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 13:1988no change
13 Oct 2026, 13:1888no change
3 Oct 2026, 13:1788no change
23 Sept 2026, 13:1688no change
13 Sept 2026, 13:0688no change
3 Sept 2026, 13:0488no change
24 Aug 2026, 10:4688no change
14 Aug 2026, 10:4588first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.