Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Ancient Warfare

Ancient Warfare

A Roblox experience owned by Ancient Warfare X.

SimulatorENmedievalstrategyround-based combat

Ancient Warfare is a simulator experience created on 2025-11-10. It currently has 264 players. The game has accumulated 5,043,592 lifetime visits and 160,004 favorites. User engagement shows a 95% like percentage. The description indicates gameplay involves commanding medieval AI soldiers in round-based combat against an Enemy Kingdom, with unlockable soldier classes and regular events offering in-game prizes.

Description (written by the developer; not a statement by this register)

🔸 Command an army of medieval AI soldiers 🔸 Use strategy to attack the Enemy Kingdom in round based combat 🔸 Unlock new soldier classes to fight better in battle We host regular events featuring epic in-game prizes - join our social server for more details. Feedback & bug reports are very welcome!

Last updated by the developer 25 Jul 2026, 21:43 UTC.

127
playing (measured 24 Aug 2026, 00:50 UTC)
5,174,094
lifetime visits
96%
liked (34,849 👍 / 1,642 👎)
160,004
favourites (30.9 per 1k visits)
10 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

127268197.510 August 2026 — 173 players21 August 2026 — 185 players21 August 2026 — 137 players21 August 2026 — 154 players21 August 2026 — 162 players22 August 2026 — 127 players22 August 2026 — 154 players22 August 2026 — 142 players22 August 2026 — 167 players22 August 2026 — 165 players22 August 2026 — 158 players22 August 2026 — 179 players22 August 2026 — 179 players22 August 2026 — 176 players22 August 2026 — 205 players22 August 2026 — 232 players22 August 2026 — 217 players22 August 2026 — 250 players22 August 2026 — 268 players22 August 2026 — 225 players22 August 2026 — 245 players22 August 2026 — 195 players22 August 2026 — 218 players22 August 2026 — 210 players22 August 2026 — 174 players22 August 2026 — 177 players22 August 2026 — 190 players22 August 2026 — 163 players22 August 2026 — 167 players23 August 2026 — 145 players23 August 2026 — 153 players23 August 2026 — 181 players23 August 2026 — 195 players23 August 2026 — 197 players23 August 2026 — 194 players23 August 2026 — 190 players23 August 2026 — 215 players23 August 2026 — 183 players23 August 2026 — 208 players23 August 2026 — 204 players23 August 2026 — 190 players23 August 2026 — 220 players23 August 2026 — 254 players23 August 2026 — 230 players23 August 2026 — 240 players23 August 2026 — 223 players23 August 2026 — 254 players23 August 2026 — 216 players23 August 2026 — 179 players23 August 2026 — 166 players23 August 2026 — 167 players23 August 2026 — 152 players23 August 2026 — 138 players24 August 2026 — 127 players10 August 202624 August 2026
54 measurements spanning 13 days, net -46. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 106–289 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 54
Measured (UTC)PlayersChange
24 Aug 2026, 00:50127-11
23 Aug 2026, 23:50138-14
23 Aug 2026, 22:50152-15
23 Aug 2026, 21:50167+1
23 Aug 2026, 20:50166-13
23 Aug 2026, 19:50179-37
23 Aug 2026, 18:50216-38
23 Aug 2026, 17:50254+31
23 Aug 2026, 16:50223-17
23 Aug 2026, 15:50240+10
23 Aug 2026, 14:50230-24
23 Aug 2026, 13:50254+34
23 Aug 2026, 12:50220+30
23 Aug 2026, 11:50190-14
23 Aug 2026, 10:50204-4
23 Aug 2026, 09:50208+25
23 Aug 2026, 08:50183-32
23 Aug 2026, 07:50215+25
23 Aug 2026, 06:50190-4
23 Aug 2026, 05:50194first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

King's Weaponry
450 R$
War Hammer
300 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,817,206
Ten Wins · progression34,773
Hundred Wins · progression809
Secret #1 · secret650
Secret #3 · secret318
Secret #2 · secret186
Secret #4 · secret104
Epic Face · other59
Thousand Wins · progression14

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

959695.514 August 2026 — 95 % liked21 August 2026 — 95 % liked21 August 2026 — 95 % liked21 August 2026 — 95 % liked21 August 2026 — 95 % liked22 August 2026 — 96 % liked22 August 2026 — 96 % liked22 August 2026 — 96 % liked22 August 2026 — 96 % liked22 August 2026 — 96 % liked22 August 2026 — 96 % liked22 August 2026 — 96 % liked22 August 2026 — 96 % liked22 August 2026 — 96 % liked22 August 2026 — 96 % liked22 August 2026 — 96 % liked22 August 2026 — 96 % liked22 August 2026 — 96 % liked22 August 2026 — 96 % liked22 August 2026 — 96 % liked22 August 2026 — 96 % liked22 August 2026 — 96 % liked22 August 2026 — 96 % liked22 August 2026 — 96 % liked22 August 2026 — 96 % liked22 August 2026 — 96 % liked22 August 2026 — 96 % liked22 August 2026 — 96 % liked22 August 2026 — 96 % liked23 August 2026 — 96 % liked23 August 2026 — 96 % liked23 August 2026 — 96 % liked23 August 2026 — 96 % liked23 August 2026 — 96 % liked23 August 2026 — 96 % liked23 August 2026 — 96 % liked23 August 2026 — 96 % liked23 August 2026 — 96 % liked23 August 2026 — 96 % liked23 August 2026 — 96 % liked23 August 2026 — 96 % liked23 August 2026 — 96 % liked23 August 2026 — 96 % liked23 August 2026 — 96 % liked23 August 2026 — 96 % liked23 August 2026 — 96 % liked23 August 2026 — 95 % liked23 August 2026 — 95 % liked23 August 2026 — 95 % liked23 August 2026 — 95 % liked23 August 2026 — 95 % liked23 August 2026 — 95 % liked23 August 2026 — 95 % liked24 August 2026 — 96 % liked14 August 202624 August 2026
54 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–96 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 54
Measured (UTC)% likedChange
24 Aug 2026, 00:5096+1
23 Aug 2026, 23:5095no change
23 Aug 2026, 22:5095no change
23 Aug 2026, 21:5095no change
23 Aug 2026, 20:5095no change
23 Aug 2026, 19:5095no change
23 Aug 2026, 18:5095no change
23 Aug 2026, 17:5095-1
23 Aug 2026, 16:5096no change
23 Aug 2026, 15:5096no change
23 Aug 2026, 14:5096no change
23 Aug 2026, 13:5096no change
23 Aug 2026, 12:5096no change
23 Aug 2026, 11:5096no change
23 Aug 2026, 10:5096no change
23 Aug 2026, 09:5096no change
23 Aug 2026, 08:5096no change
23 Aug 2026, 07:5096no change
23 Aug 2026, 06:5096no change
23 Aug 2026, 05:5096first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.