Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
100 Days in Blood Moon Valley

100 Days in Blood Moon Valley

A Roblox experience owned by Scott's Home Game Studio.

SurvivalENco-op survivalbase buildingRPG progression

100 Days in Blood Moon Valley is a survival experience created on 2026-04-15. It has recorded 544,384 lifetime visits and 9,403 favorites. Currently, 29 users are playing. The experience holds a 91% like percentage. The genre is classified as survival.

Description (written by the developer; not a statement by this register)

🛡️ Blood Moon Valley (formerly Elder Tree) is a co-op survival RPG where you gather, craft, complete quests, build a base, and defend the Elder Tree from attacks in an expanding procedural world! ⚔️ SURVIVE: Fight nightly zombie hordes and the brutal BLOOD MOON every 5th night! 🌳 DEFEND: Build walls, repair your base, and protect the Elder Tree from destruction! ✨ EXPAND: Collect Spirit Orbs from monsters to grow the Elder Tree & unlock new biomes! ⚒️ GATHER: Hunt animals, chop forest trees, mine ores from Copper to mythical Azure, craft stronger gear, climb peaks for hidden treasure & secret loot! 🏆 WIN: Reach Elder Tree Level 7 and cleanse the land from the forces of darkness! 👑 PROGRESS: Earn Crowns, unlock new classes, spend Stat Points & upgrade powerful class abilities! 🤝 Best played co-op with friends! 🖥️📱🎮 PC / Mobile / Controller Support 👍 Like + ⭐ Favorite to support PASSIONATE solo indie development! 💡 Join the Community Server to report bugs & give feedback!

Last updated by the developer 10 Aug 2026, 10:20 UTC.

29
playing (measured 10 Aug 2026, 21:16 UTC)
544,384
lifetime visits
90%
liked (4,032 👍 / 426 👎)
14,487
favourites (26.6 per 1k visits)
15 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:1630first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Sack Boost +3
1,299 R$
Spirit Orb Magnet
999 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

909190.514 August 2026 — 91 % liked24 August 2026 — 91 % liked3 September 2026 — 91 % liked13 September 2026 — 91 % liked24 September 2026 — 91 % liked4 October 2026 — 91 % liked14 October 2026 — 91 % liked24 October 2026 — 90 % liked14 August 202624 October 2026
8 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 00:0390-1
14 Oct 2026, 00:0291no change
4 Oct 2026, 00:0191no change
24 Sept 2026, 00:0091no change
13 Sept 2026, 22:3691no change
3 Sept 2026, 22:3091no change
24 Aug 2026, 20:3891no change
14 Aug 2026, 20:3891first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.