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98 Days in the Desert 🏜️

98 Days in the Desert 🏜️

A Roblox experience owned by ByteShift.

SurvivalENsurvivaldesertcrafting

98 Days in the Desert 🏜️ is a survival experience created on 2025-11-01. It has recorded 1,087,642 lifetime visits and 7,327 favorites. Currently, 55 users are playing. The game holds an 85% like percentage. Players gather resources and explore shelters to survive against increasingly dangerous creatures at night.

Description (written by the developer; not a statement by this register)

Inspired by 99 Nights in The Forest created by Grandma's Favorite Games Start stranded in a cursed desert with only basic tools. Gather resources, explore abandoned shelters, and survive against creatures that grow stronger each night. 🌙 Survive the Nights Dangerous creatures hunt after dark The longer you survive, the stronger they become Special events occur after extended survival streaks 🏚️ Explore the Desert Find abandoned structures filled with loot Some shelters hide threats instead of safety Rescue survivors and expand your camp 🔧 Craft & Build Create tools, weapons, and defenses Build a base to survive increasing threats Manage food, resources, and survival systems ⚠️ The Desert Evolves New dangers appear as time passes Night cycles become progressively harder Adapt or lose everything How long can you survive the desert nights?

Last updated by the developer 2 Aug 2026, 10:04 UTC.

55
playing (measured 10 Aug 2026, 19:20 UTC)
1,087,642
lifetime visits
84%
liked (2,153 👍 / 395 👎)
7,592
favourites (7.0 per 1k visits)
1 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:2039first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP++
352 R$
VIP+
194 R$
VIP
104 R$
2x Exp
98 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome197,208 · 100.0% win
Tutorial Completed · welcome154,665 · 100.0% win
First Day Survived · welcome128,031 · 100.0% win
Day 2525,857 · 13.6% win
Day 100 · progression3,512 · 1.4% win
Day 200 · progression473 · 0.40% win
Day 500 · progression16 · 0.00% win
Day 750 · progression6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

848584.514 August 2026 — 85 % liked24 August 2026 — 84 % liked14 August 202624 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 15:0484-1
14 Aug 2026, 15:0485first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.