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+1 Jump Anime Evolve Tower

+1 Jump Anime Evolve Tower

A Roblox experience owned by Navoj Studio.

ObbyENanimetower climbingevolution mechanics

+1 Jump Anime Evolve Tower is an obby experience created on 2026-04-16. It has accumulated 4,089,448 lifetime visits and 328,276 favorites. Currently, 74 users are playing. The game holds a 92% like percentage.

Description (written by the developer; not a statement by this register)

Welcome to +1 Jump Anime Evolve Tower! How to Play: Jump: Each jump increases your height! 🦵 Evolve: Unlock multi-jumps and anime abilities! 🧬 Climb: Reach new floors to gain wins and unlock more evolutions! 🗼 👍 Don’t forget to like the game if you're having fun!

Last updated by the developer 21 Jul 2026, 21:59 UTC.

74
playing (measured 10 Aug 2026, 14:18 UTC)
4,089,448
lifetime visits
92%
liked (9,019 👍 / 786 👎)
334,858
favourites (81.9 per 1k visits)
16 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:1894first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

1000x Trampoline
9,999 R$
100x Trampoline
1,799 R$
25x Trampoline
749 R$
9x Trampoline
249 R$
2X Wins!
69 R$
Fast Auto Climb
49 R$
3x Trampoline
49 R$
Auto Climb
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9214 August 2026 — 92 % liked24 August 2026 — 92 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 03:1892no change
14 Aug 2026, 03:1892first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.