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+1 Backflip For Brainrots🧠

+1 Backflip For Brainrots🧠

A Roblox experience owned by Jump and Jump!.

SimulatorENbrainrot memedouble jump platformeridle tycoon

+1 Backflip For Brainrots🧠 is a simulator experience created on 2026-03-31. The game currently has 578 players online. It has accumulated 38,175,193 lifetime visits and 2,510,190 favorites. The title holds an 82% like percentage. The description outlines mechanics involving double jumps, collecting Brainrots for cash, and upgrading bases.

Description (written by the developer; not a statement by this register)

Welcome to +1 Backflip For Brainrots🧠 How to play: 🦘 Double jump your way across each area 🧠 Collect Brainrots to earn Cash ⚡ Gain +1 Double Jump every time you progress 💵 Upgrade your Brainrots to boost your income 🏗️ Expand your base to unlock more storage slots 🌍 Explore higher zones with stronger jumps 💤 Your Brainrots generate Cash even while OFFLINE! 👍 Like the game and join the group for FREE OP Brainrots! Tags: Robber, Memes, Cute , Monsters, Friends, Fun, Speed, Fast, Collect, Pets, Rainbow, Colorful, Rebirth, Double Jump, Raiding , Friends, Simulator , Tycoon , Lucky Block, Steal, Backflip

Last updated by the developer 12 Jun 2026, 22:27 UTC.

74
playing (measured 21 Aug 2026, 20:54 UTC)
38,368,636
lifetime visits
82%
liked (10,582 👍 / 2,279 👎)
2,529,611
favourites (65.9 per 1k visits)
31 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

74569321.510 August 2026 — 569 players21 August 2026 — 74 players10 August 202621 August 2026
2 measurements spanning 11 days, net -495. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5474-495
10 Aug 2026, 14:00569first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome15,084,208 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8221 August 2026 — 82 % liked23 August 2026 — 82 % liked21 August 202623 August 2026
2 measurements spanning 2 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 14:4982no change
21 Aug 2026, 20:5482first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.