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[RELEASE] Shonen Beatdown

[RELEASE] Shonen Beatdown

A Roblox experience owned by Shonen Beatdown.

Fighting & PvPENanimefightingshonen

Description (written by the developer; not a statement by this register)

B-B-Beatdown? Shonen? Yeah it's time to live up to your wildest and most favorite anime scenarios Shonen Beatdown, a game where you can live in some of your favorite anime moments playing as a different character in each scenario, will you win? All devices are supported: 💻 PC, 🎮 Console, 📱 Mobile. ❗NEW CODE at 3,000 Likes ❗ PC CONTROLS: M1 - Melee Combo 1, 2, 3, 4 - Skills Q - Dash B - Emote Wheel CONSOLE CONTROLS: B - Melee Combo Y - Dash Left DPAD - Mouselock Down DPAD - Emote Wheel LB, LT, RT, RB - Skills Credits to the Main Developers: @supernile1216 - Owner @DuskySensei - Owner, Programmer @draculaoji - Programmer @d_avidd - Programmer @wsptkayyy - Map Builder @Book38540 - Visual Effects @siahsconfliction - Animations @Bavyc - Animations @Aurviio - User Interface You can find the rest of the credits in-game This game is heavily inspired by Invincible Showdown, thanks to all contributors

Last updated by the developer 10 Aug 2026, 16:46 UTC.

76
playing (measured 11 Aug 2026, 07:49 UTC)
72,641
lifetime visits
91%
liked (4,472 👍 / 442 👎)
3,058
favourites (42.1 per 1k visits)
17 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 07:4925first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[SALE!] VIP
499 R$
2x Voting
200 R$
Skip Spins
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Play the game · welcome83,640 · 100.0% win
OG 😎 · other83,636 · 100.0% win
Win a game · other30,901 · 72.7% win
Win as Juggernaut · progression4,776 · 16.1% win
Reach level 10 · progression430 · 3.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

889189.516 August 2026 — 88 % liked26 August 2026 — 91 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 05:2291+3
16 Aug 2026, 05:2188first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.