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[V2.5] Dupoint County Jail

[V2.5] Dupoint County Jail

A Roblox experience owned by Duo Interactive.

RoleplayENPrison RoleplayCops and RobbersJob Simulation

[V2.5] Dupoint County Jail is a roleplay experience created on April 18, 2026. The game records 679,963 lifetime visits and 3,492 favorites. Currently, 69 players are active. The title holds a 73% like percentage. Updates include danger pings and purchasable medkits. The description notes a fictional United States jail setting with correctional officer and doctor roles.

Description (written by the developer; not a statement by this register)

WE ARE BACK! The game has been brought back and every data has been saved! Dupoint County Jail is a fictional jail based in the United States. Latest Update: August 2 & August 3 (V2.5) - Danger pings for communications - Purchasable medkit - Crim to inmate radio comms - Subteam indicators - General bug fixes + QOL Next expected update: August 16 In the game, there are several features and jobs that you can work as: 👮 Defend the jail and watch over inmates. Become a correctional officer! 👨‍⚕️ Heal inmates & workers. Become a doctor! 👷 Work around the jail, maintain the facility. Become a maintenance technician! 🔫 Escape the prison. Become a criminal! and much more! Find out yourself more in Dupoint County Jail! Tags: Stateview, Prison Life, Prison Escape, County Jail Roleplay, Prison Roleplay, Redwood Prison, County Jail, CJRP, Dupoint County Jail, Dupoint, Jailbreak, Mic Up, Cops and Robbers, Prison, Dupoint Prison, Dupoint County Jail Roleplay, Inmate, Prisoner, Police

Last updated by the developer 10 Aug 2026, 06:52 UTC.

69
playing (measured 10 Aug 2026, 16:51 UTC)
679,963
lifetime visits
71%
liked (1,541 👍 / 626 👎)
4,087
favourites (6.0 per 1k visits)
18 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:5169first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Radio Gamepass
85 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Badge · welcome168,496 · 45.5% win
Level 1 · progression97,001 · 23.8% win
Level 10 · progression36,962 · 7.0% win
[Autumn 2026] Welcome Badge · welcome25,799 · 71.5% win
Level 25 · progression18,504 · 3.1% win
Level 50 · progression11,017 · 1.5% win
Hello World! · welcome10,130 · 1.8% win
Group Badge · other8,839 · 0.90% win
Level 75 · progression7,921 · 0.60% win
Level 100 · progression5,936 · 0.90% win
Level 125 · progression3,494 · 1.2% win
Level 150 · progression2,319 · 0.00% win
Prestige One · progression347 · 0.30% win
[Summer 2026] :D · other171 · 0.00% win
[Summer 2026] :( · other44 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

71737214 August 2026 — 73 % liked24 August 2026 — 72 % liked3 September 2026 — 72 % liked13 September 2026 — 71 % liked23 September 2026 — 71 % liked3 October 2026 — 71 % liked13 October 2026 — 71 % liked23 October 2026 — 71 % liked14 August 202623 October 2026
8 measurements spanning 70 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 21:5371no change
13 Oct 2026, 21:5271no change
3 Oct 2026, 21:5271no change
23 Sept 2026, 21:5171no change
13 Sept 2026, 20:4871-1
3 Sept 2026, 20:3872no change
24 Aug 2026, 19:0172-1
14 Aug 2026, 19:0073first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.