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[Update 1] Everything Incremental

[Update 1] Everything Incremental

A Roblox experience owned by moderatergames!.

SimulatorENincrementalidleclicker

[Update 1] Everything Incremental is a simulator experience created on 2026-04-19. The game has accumulated 1,174,140 lifetime visits and 11,888 favorites. Currently, 24 users are playing. The title holds an 85% like percentage. It features incremental mechanics including part collecting, leveling, and reset layers within the simulator genre.

Description (written by the developer; not a statement by this register)

🚀 Welcome to Everything Incremental (EI)! 🚀 It's a really cool and engaging game for clicker, incremental, and idle lovers! 🎮 Core Features: 🧊 Part Collecting — Gather parts to unlock powerful machines ⭐ Leveling — Reach milestones and unlock new boosts ⚡ Reset Layers — Reset your progress for massive multipliers 🔎 Research Center — Get research points for more upgrades 🎲 Part RNG — Discover rare parts with huge EXP and part bonuses 🏆 Leaderboards — Compete with the bests 🎈 Fun Upgrade Tree — Side upgrade tree so you won't get bored 🦘 Parkour — Simple jumps to earn fun points 🧪 Liquid Fun — Liquify your fun points 👍 Like + favourite to support the game! 🔔 Join our community server for sneak peeks & updates! Inspired by: Literally almost every incremental/upgrade tree/simulator game on Roblox. Especially: Everything Upgrade Tree (EUT), Omega Rarities, Slime Incremental, Money Simulator Z, Money Clicker Incremental, Grass Cutting Incremental (GCI), Untitled Upgrade Tree

Last updated by the developer 24 May 2026, 04:07 UTC.

24
playing (measured 10 Aug 2026, 14:23 UTC)
1,174,140
lifetime visits
86%
liked (6,657 👍 / 1,124 👎)
11,928
favourites (10.2 per 1k visits)
19 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:2364first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

MVP
599 R$
VIP
299 R$
2x All Stats
249 R$
2x Deep Research Speed
169 R$
2x Exp
149 R$
2x Research Speed
129 R$
2x Research Tokens
119 R$
Auto Collect
119 R$
2x Reset Points
99 R$
2x Luck
79 R$
2x Daily Points
67 R$
2x Parts
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

858685.514 August 2026 — 85 % liked24 August 2026 — 85 % liked3 September 2026 — 86 % liked14 August 20263 September 2026
3 measurements spanning 20 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 16:2286+1
24 Aug 2026, 14:2085no change
14 Aug 2026, 14:1985first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.