[1YR] Seishun: School Life Roleplay
A Roblox experience owned by TsukimiSoft.
RoleplayENschool liferoleplayanime aesthetic
[1YR] Seishun: School Life Roleplay is a roleplay experience created on 2026-04-20. The game currently has 460 players online. It has accumulated 9,833,143 lifetime visits and 47,143 favorites. The title holds an 89% like percentage. The description indicates gameplay involves attending classes, joining clubs, and exploring.
Description (written by the developer; not a statement by this register)
👍 FREE ARCHETYPE at 25k Likes! 🚨 REPORTS: If you experience any rule-breaking behavior, report it to Roblox, and to our mods by opening a ticket on our linked social server. Our typical response time is under 5 minutes. 🌸 Seishun: School Life Roleplay is a game where you can attend classes, join clubs, make friends, and explore beyond the school gates. 🪙 Gain free Yen at the end of every in-game day, and free Sakura every 20 hours when you play for at least 10 minutes! 🚨 Rules: https://devforum.roblox.com/t/red-parasol-rules-information/4589819
Last updated by the developer 21 Aug 2026, 18:29 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 26 Aug 2026, 09:50 | 294 | -3 |
| 26 Aug 2026, 08:50 | 297 | -49 |
| 26 Aug 2026, 07:50 | 346 | -102 |
| 26 Aug 2026, 06:50 | 448 | -52 |
| 26 Aug 2026, 05:50 | 500 | -55 |
| 26 Aug 2026, 04:50 | 555 | -79 |
| 26 Aug 2026, 03:50 | 634 | -109 |
| 26 Aug 2026, 02:50 | 743 | -50 |
| 26 Aug 2026, 01:50 | 793 | +57 |
| 26 Aug 2026, 00:50 | 736 | +57 |
| 25 Aug 2026, 23:50 | 679 | +57 |
| 25 Aug 2026, 22:50 | 622 | +37 |
| 25 Aug 2026, 21:50 | 585 | +64 |
| 25 Aug 2026, 20:50 | 521 | +70 |
| 25 Aug 2026, 19:50 | 451 | no change |
| 25 Aug 2026, 18:50 | 451 | +20 |
| 25 Aug 2026, 17:50 | 431 | +28 |
| 25 Aug 2026, 16:50 | 403 | +25 |
| 25 Aug 2026, 15:50 | 378 | +10 |
| 25 Aug 2026, 14:50 | 368 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 26 Aug 2026, 09:50 | 89 | no change |
| 26 Aug 2026, 08:50 | 89 | no change |
| 26 Aug 2026, 07:50 | 89 | no change |
| 26 Aug 2026, 06:50 | 89 | no change |
| 26 Aug 2026, 05:50 | 89 | no change |
| 26 Aug 2026, 04:50 | 89 | no change |
| 26 Aug 2026, 03:50 | 89 | no change |
| 26 Aug 2026, 02:50 | 89 | no change |
| 26 Aug 2026, 01:50 | 89 | no change |
| 26 Aug 2026, 00:50 | 89 | no change |
| 25 Aug 2026, 23:50 | 89 | no change |
| 25 Aug 2026, 22:50 | 89 | no change |
| 25 Aug 2026, 21:50 | 89 | no change |
| 25 Aug 2026, 20:50 | 89 | no change |
| 25 Aug 2026, 19:50 | 89 | no change |
| 25 Aug 2026, 18:50 | 89 | no change |
| 25 Aug 2026, 17:50 | 89 | no change |
| 25 Aug 2026, 16:50 | 89 | no change |
| 25 Aug 2026, 15:50 | 89 | no change |
| 25 Aug 2026, 14:50 | 89 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.