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[1YR] Seishun: School Life Roleplay

[1YR] Seishun: School Life Roleplay

A Roblox experience owned by TsukimiSoft.

RoleplayENschool liferoleplayanime aesthetic

[1YR] Seishun: School Life Roleplay is a roleplay experience on Roblox, created in 2026, with over 10.9 million lifetime visits. It records 478 playing now, a like rating of 89%, 49,462 favourites.

Description (written by the developer; not a statement by this register)

👍 FREE ARCHETYPE at 25k Likes! 🚨 REPORTS: If you experience any rule-breaking behavior, report it to Roblox, and to our mods by opening a ticket on our linked social server. Our typical response time is under 5 minutes. 🌸 Seishun: School Life Roleplay is a game where you can attend classes, join clubs, make friends, and explore beyond the school gates. 🪙 Gain free Yen at the end of every in-game day, and free Sakura every 20 hours when you play for at least 10 minutes! 🚨 Rules: https://devforum.roblox.com/t/red-parasol-rules-information/4589819

Last updated by the developer 9 Oct 2026, 17:20 UTC.

98
playing (measured 21 Oct 2026, 12:50 UTC)
11,100,373
lifetime visits
89%
liked (22,524 👍 / 2,917 👎)
50,107
favourites (4.5 per 1k visits)
20 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

98645371.530 September 202621 October 2026
500 measurements spanning 21 days, net -132. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 16–727 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
21 Oct 2026, 12:5098-7
21 Oct 2026, 11:50105-2
21 Oct 2026, 10:50107-3
21 Oct 2026, 09:50110-7
21 Oct 2026, 08:50117-43
21 Oct 2026, 07:50160-27
21 Oct 2026, 06:50187-37
21 Oct 2026, 05:50224-36
21 Oct 2026, 04:50260-58
21 Oct 2026, 03:50318+5
21 Oct 2026, 02:50313-40
21 Oct 2026, 01:50353-30
21 Oct 2026, 00:50383+20
20 Oct 2026, 23:50363+90
20 Oct 2026, 22:50273+4
20 Oct 2026, 21:50269+10
20 Oct 2026, 20:50259+21
20 Oct 2026, 19:50238+47
20 Oct 2026, 18:50191+32
20 Oct 2026, 17:50159first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Custom Accessories
499 R$
Double Archetypes
399 R$
Custom Hair & Face
299 R$
Custom Name
149 R$
Custom Hair Color
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Irasshaimase! · welcome2,157,674 · 37.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8913 August 202622 October 2026
1452 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1452
Measured (UTC)% likedChange
22 Oct 2026, 20:3689no change
21 Oct 2026, 12:5089no change
21 Oct 2026, 11:5089no change
21 Oct 2026, 10:5089no change
21 Oct 2026, 09:5089no change
21 Oct 2026, 08:5089no change
21 Oct 2026, 07:5089no change
21 Oct 2026, 06:5089no change
21 Oct 2026, 05:5089no change
21 Oct 2026, 04:5089no change
21 Oct 2026, 03:5089no change
21 Oct 2026, 02:5089no change
21 Oct 2026, 01:5089no change
21 Oct 2026, 00:5089no change
20 Oct 2026, 23:5089no change
20 Oct 2026, 22:5089no change
20 Oct 2026, 21:5089no change
20 Oct 2026, 20:5089no change
20 Oct 2026, 19:5089no change
20 Oct 2026, 18:5089first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.