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Highest Zipline Ever

Highest Zipline Ever

A Roblox experience owned by 100 CCU PLS.

ObbyENziplineclimbingobstacle course

Highest Zipline Ever is an obby experience created on 2026-04-21. It records 1,729,523 lifetime visits and 1,175 concurrent players. The title holds 58,414 favorites and maintains a 63% like percentage.

Description (written by the developer; not a statement by this register)

Welcome to 🔗HIGHEST Zipline! HOW TO PLAY: 🪜 Climb the highest zipline on Roblox! ⏳ Wait for your turn 🔗 Ride down and enjoy your ride!

Last updated by the developer 25 Aug 2026, 15:55 UTC.

363
playing (measured 25 Aug 2026, 17:50 UTC)
18,866,183
lifetime visits
63%
liked (115,435 👍 / 68,834 👎)
63,128
favourites (3.3 per 1k visits)
21 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

3442,5921,46836310 August 202625 August 2026
95 measurements spanning 15 days, net -721. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 7–2,929 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 95
Measured (UTC)PlayersChange
25 Aug 2026, 17:50363-47
25 Aug 2026, 16:50410-197
25 Aug 2026, 15:50607-15
25 Aug 2026, 14:50622+14
25 Aug 2026, 13:50608-7
25 Aug 2026, 12:50615+86
25 Aug 2026, 11:50529-2
25 Aug 2026, 10:50531+24
25 Aug 2026, 09:50507+14
25 Aug 2026, 08:50493+99
25 Aug 2026, 07:50394+50
25 Aug 2026, 06:50344-104
25 Aug 2026, 05:50448-28
25 Aug 2026, 04:50476-16
25 Aug 2026, 03:50492-173
25 Aug 2026, 02:50665-95
25 Aug 2026, 01:50760+85
25 Aug 2026, 00:50675-158
24 Aug 2026, 23:50833-52
24 Aug 2026, 22:50885first reading

Concurrent players at each of our measurements (insert-on-change).

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6313 August 202625 August 2026
96 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–64 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 96
Measured (UTC)% likedChange
25 Aug 2026, 17:5063no change
25 Aug 2026, 16:5063no change
25 Aug 2026, 15:5063no change
25 Aug 2026, 14:5063no change
25 Aug 2026, 13:5063no change
25 Aug 2026, 12:5063no change
25 Aug 2026, 11:5063no change
25 Aug 2026, 10:5063no change
25 Aug 2026, 09:5063no change
25 Aug 2026, 08:5063no change
25 Aug 2026, 07:5063no change
25 Aug 2026, 06:5063no change
25 Aug 2026, 05:5063no change
25 Aug 2026, 04:5063no change
25 Aug 2026, 03:5063no change
25 Aug 2026, 02:5063no change
25 Aug 2026, 01:5063no change
25 Aug 2026, 00:5063no change
24 Aug 2026, 23:5063no change
24 Aug 2026, 22:5063first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.