Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[🐫 W2] Chop Training 🌲🪓

[🐫 W2] Chop Training 🌲🪓

A Roblox experience owned by Trunk X.

SimulatorENidleclickertraining

[🐫 W2] Chop Training 🌲🪓 is a simulator experience created on 2026-04-23. It has recorded 1,997,079 lifetime visits and currently has 50 players online. The game holds 68,237 favorites and maintains a 98% like percentage.

Description (written by the developer; not a statement by this register)

🎁 New Code: CHOP, TREE 🎁 New Code: EGYPT, RELIC 🏋️ Train for more Power 🪓 Chop trees for Cash 🎒 Get new Axes and Gear 🏆 Reach the top spot Get Free Rewards: ❤️ Like the game for free codes! 🔥 PREMIUM PLAYERS GET +20% POWER BOOST!

Last updated by the developer 22 May 2026, 10:29 UTC.

50
playing (measured 10 Aug 2026, 16:37 UTC)
1,997,079
lifetime visits
98%
liked (13,638 👍 / 343 👎)
72,697
favourites (36.4 per 1k visits)
23 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:3768first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

SecretHunter
1,999 R$
DoubleDiamonds
499 R$
MagicEggs
399 R$
AddPetEquip
299 R$
MegaLuck
299 R$
DoubleSpeed
299 R$
SkipCrateAnimation
199 R$
DoubleStrength
199 R$
AutoOpenCrate
99 R$
DoubleWins
99 R$
AutoRebirth
79 R$
TripleHatch
29 R$
SuperLuck
29 R$
AddHeroInventory
19 R$
FastHatch
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9814 August 2026 — 98 % liked24 August 2026 — 98 % liked3 September 2026 — 98 % liked13 September 2026 — 98 % liked23 September 2026 — 98 % liked3 October 2026 — 98 % liked13 October 2026 — 98 % liked23 October 2026 — 98 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 12:3198no change
13 Oct 2026, 12:3098no change
3 Oct 2026, 12:2398no change
23 Sept 2026, 12:2298no change
13 Sept 2026, 12:1998no change
3 Sept 2026, 12:1898no change
24 Aug 2026, 09:3698no change
14 Aug 2026, 09:3698first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.