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[Hatch]Slimes vs Brainrot

[Hatch]Slimes vs Brainrot

A Roblox experience owned by BlobWorks Studio.

TycoonENslimeidlehatching

[Hatch]Slimes vs Brainrot is a tycoon experience created on 2025-12-03. It has accumulated 2,673,201 lifetime visits and 111,110 favorites. Currently, 227 players are active. The experience holds a 99% like percentage.

Description (written by the developer; not a statement by this register)

HOW TO PLAY: -👽 Hatch rare and powerful Slimes - 😵 Defeat brainrot to earn money -⚔️ Build the ultimate slime army -🥚Hatch Eggs While Offline! Premium Players get 25% bonus money!💰 Use Code: WELCOME100 for a free reward!🎁

Last updated by the developer 21 Aug 2026, 20:00 UTC.

19
playing (measured 21 Aug 2026, 20:54 UTC)
2,728,054
lifetime visits
99%
liked (40,928 👍 / 556 👎)
116,617
favourites (42.7 per 1k visits)
3 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

19232125.510 August 2026 — 232 players21 August 2026 — 19 players10 August 202621 August 2026
2 measurements spanning 11 days, net -213. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5419-213
10 Aug 2026, 15:16232first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

DoubleEventCurrency
299 R$
Instant Hatch
199 R$
VIP
179 R$
Super Luck
149 R$
More Luck
79 R$
Infinite Rolls
55 R$
StarterPack
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome990,081 · 100.0% win
First Brainrot Kill · other687,841 · 97.7% win
Rebirth! · progression467,416 · 74.4% win
First Epic! · progression366,059 · 61.4% win
First legendary! · collection282,792 · 56.5% win
FirstMythic · collection200,502 · 45.6% win
FirstPrismatic · other118,359 · 30.8% win
Rebirth 5! · progression115,523 · 29.3% win
First Fusion · other17,599 · 3.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9914 August 2026 — 99 % liked21 August 2026 — 99 % liked24 August 2026 — 99 % liked14 August 202624 August 2026
3 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 98–100 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 07:1699no change
21 Aug 2026, 20:5499no change
14 Aug 2026, 07:1599first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.