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100 Players Into a Hole

100 Players Into a Hole

A Roblox experience owned by doTrend.

ObbyENObstacle CourseParkourRainbow Theme

100 Players Into a Hole is an obby experience created on 2026-04-26. It has accumulated 1,420,876 lifetime visits and 2,628 favorites. Currently, 162 players are active. The experience holds a 59% like percentage. The description highlights it as an easy parkour obstacle course.

Description (written by the developer; not a statement by this register)

Welcome to 100 Players INTO the Biggest Hole Ever Obby! 👍 Leave a like for NEW in-game rewards 🎁 Tags: Obby, Parkour, Fun, Easy, Easy Obby, Parkour Obby, Stud Jumps, Obstacle Course, Platformer Obby, Rainbow, trend, us,

Last updated by the developer 27 May 2026, 06:15 UTC.

19
playing (measured 21 Aug 2026, 20:54 UTC)
1,491,224
lifetime visits
60%
liked (1,281 👍 / 857 👎)
3,299
favourites (2.2 per 1k visits)
26 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

15191710 August 2026 — 15 players21 August 2026 — 19 players10 August 202621 August 2026
2 measurements spanning 11 days, net +4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 14–20 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5419+4
10 Aug 2026, 15:0115first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Laser Gun
399 R$
SWORD [Instant Kill]
249 R$
Magic Carpet (OP!)
19 R$
Double Jump [OP]
8 R$
Super Coil
5 R$
VIP Rewards
4 R$
Gravity Coil
3 R$
Grapple Hook [-90%]
2 R$
Speed Coil
2 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

596059.514 August 2026 — 59 % liked21 August 2026 — 59 % liked24 August 2026 — 59 % liked3 September 2026 — 60 % liked13 September 2026 — 60 % liked23 September 2026 — 60 % liked23 October 2026 — 60 % liked14 August 202623 October 2026
7 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–60 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 15:0060no change
23 Sept 2026, 14:5260no change
13 Sept 2026, 14:3660no change
3 Sept 2026, 14:3560+1
24 Aug 2026, 13:0559no change
21 Aug 2026, 20:5459no change
14 Aug 2026, 13:0459first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.