Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[🚗] AI Learns To Drive

[🚗] AI Learns To Drive

A Roblox experience owned by Idle Drivers.

TycoonENidlesimulationracing

[🚗] AI Learns To Drive is a tycoon experience created on 2026-04-26. It has 8,987,744 lifetime visits and 295,183 favorites. Currently, 159 players are active. The game holds a 91% like percentage. Players buy self-driving cars, unlock circuits, and earn money offline. Features include global leaderboards and exclusive Robux supercars.

Description (written by the developer; not a statement by this register)

🚗 Watch your AI cars learn to drive, race around the track, and print money 24/7! Start with one tiny car on a simple oval and grow into a global racing empire with supercars tearing through massive circuits! 🎮 GAME MECHANICS: 🚙 Buy cars that drive themselves and earn $ per second 🛣️ Unlock new circuits with bigger tracks and faster cars 📦 Smash boxes on the track for boosts and bonus cash ⚡ Upgrade Car Speed, Box Cooldown & Offline Generation ✨ OTHER FEATURES: 🏎️ Exclusive Robux Supercars 💰 2x Speed & Money boosts 🏆 Global leaderboards 💤 Earn money even while offline! Join the group for daily Rewards! Don't forget to ❤️ Like and ⭐ Favorite the game!

Last updated by the developer 10 Jul 2026, 22:01 UTC.

94
playing (measured 21 Aug 2026, 20:54 UTC)
9,039,680
lifetime visits
91%
liked (30,007 👍 / 3,058 👎)
297,606
favourites (32.9 per 1k visits)
26 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

94225159.510 August 2026 — 225 players21 August 2026 — 94 players10 August 202621 August 2026
2 measurements spanning 11 days, net -131. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–245 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5494-131
10 Aug 2026, 18:30225first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Laps [Lifetime]
119 R$
2x Money [Lifetime]
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9113 August 2026 — 91 % liked21 August 2026 — 91 % liked23 August 2026 — 91 % liked13 August 202623 August 2026
3 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 21:0591no change
21 Aug 2026, 20:5491no change
13 Aug 2026, 21:0591first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.