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[🧮] Math Incremental

[🧮] Math Incremental

A Roblox experience owned by Math Incremental.

SimulatorENincrementalmathrebirth

[🧮] Math Incremental is a simulator experience created on 2026-03-25. The game has accumulated 1,407,663 lifetime visits and 8,357 favorites. Currently, 9 players are active. The title holds a 68% like percentage. Development credits list @devsow as owner and lead developer, with @shootthecreeperrr serving as investor.

Description (written by the developer; not a statement by this register)

Build up an IMPOSSIBLE formula and earn points! Upgrade your tier, make rebirths and collect rare chalk skins! We need your feedback! Please, leave your feedback in our socials :) Owner/Lead Developer - @devsow Investor - @shootthecreeperrr

Last updated by the developer 7 Aug 2026, 16:37 UTC.

9
playing (measured 10 Aug 2026, 20:45 UTC)
1,407,663
lifetime visits
68%
liked (2,420 👍 / 1,142 👎)
8,459
favourites (6.0 per 1k visits)
25 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:4511first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ALL Passes Bundle
999 R$
2x Golden Chalk
399 R$
VIP
249 R$
Lucky Player
199 R$
2x Offline Earnings
199 R$
2x Equation Points
149 R$
2x Chalk Dust
149 R$
3x Speed
149 R$
2x Points
99 R$
Auto-Buy
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Math Incremental! · welcome728,674 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6814 August 2026 — 68 % liked24 August 2026 — 68 % liked3 September 2026 — 68 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 15:0368no change
24 Aug 2026, 12:5168no change
14 Aug 2026, 12:5168first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.