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K-Pop Photocard World [Unchild,Winner,NMixx,Ateez]

K-Pop Photocard World [Unchild,Winner,NMixx,Ateez]

A Roblox experience owned by Raroh Studios.

TycoonENK-popGachaTycoon

Description (written by the developer; not a statement by this register)

✨ Welcome to the ultimate K-pop Photocard simulator! ✨ 🛍️ PACKS: Buy packs and open them to collect ultra-rare cards! 💖 IDOLS: Collect idols from your favorite K-pop groups! 📖 BINDER: Safely store and showcase your cards in your personal binder. 💸 TYCOON: Automatically earn money just by having them in your collection! 🌟 EVOLVE: Combine duplicate cards to increase their value and power! 🚀 UPGRADES: Unlock luck boosts, speed upgrades, and special limited packs! 🎤 AVAILABLE GROUPS: BLACKPINK, BTS, TWICE, Stray Kids, ENHYPEN, aespa, NewJeans, EXO, KATSEYE, IVE, TXT, BABYMONSTER, LE SSERAFIM, SEVENTEEN, BIGBANG, ATEEZ, ILLIT, RED VELVET, ITZY, MEOVV, CORTIS, HEARTS2HEARTS, KICKFLIP, LngShot.. and many more! 👍 Leave a LIKE and JOIN our group for free rewards and updates! 💜 📱 Play anywhere: Desktop, Mobile, Tablet, and Console! 🏷️ Tags: Kpop Gacha, Card Collections, Idol Card, Collector, K-Pop Photocard, IDOL Photocard, Kpop Cards, Idol Cards, Kpop Simulator.

Last updated by the developer 3 Aug 2026, 00:13 UTC.

6
playing (measured 13 Aug 2026, 08:48 UTC)
76,527
lifetime visits
71%
liked (201 👍 / 84 👎)
828
favourites (10.8 per 1k visits)
28 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 08:482first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Collect Permanent
100 R$
2x Money Permanent
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thank you for playing! · welcome31,296 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

707170.515 August 2026 — 70 % liked25 August 2026 — 71 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 13:5371+1
15 Aug 2026, 13:5170first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.