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[FUSION🧬] Spin a KPOP Idol

[FUSION🧬] Spin a KPOP Idol

A Roblox experience owned by the community of love.

SimulatorENkpopcollectiongacha

[FUSION🧬] Spin a KPOP Idol is a simulator experience created on 2026-04-24. It currently has 242 players and 3,088,263 lifetime visits. The game holds 8,150 favorites and a 96% like percentage.

Description (written by the developer; not a statement by this register)

🎲 Welcome to Spin a KPOP Idol! 🎡 Spin for a chance to get your favourite idols! ✨ Build Your Collection — Spin to unlock idols from a huge selection of K-pop groups. 💎 Collect Mutations — Discover rare idol variants, including ultra-rare mutations. 🎁 Unlock New Packs — Expand your collection with increasingly powerful packs. 🌟 Chase Rare Finds — Discover idols across a wide range of rarities, from Common to Apex. ⭐ Complete Your Index — Collect every idol and mutation to become the ultimate collector. 📱 Cross-Platform Play — PC, Mobile, Tablet & Console!

Last updated by the developer 27 Oct 2026, 14:39 UTC.

219
playing (measured 28 Oct 2026, 02:50 UTC)
3,093,252
lifetime visits
96%
liked (7,453 👍 / 316 👎)
8,150
favourites (2.6 per 1k visits)
24 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

164487325.52197 October 202628 October 2026
500 measurements spanning 21 days, net -63. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 116–535 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
28 Oct 2026, 02:50219-24
28 Oct 2026, 01:50243+15
28 Oct 2026, 00:50228+28
27 Oct 2026, 23:50200+17
27 Oct 2026, 22:50183-17
27 Oct 2026, 21:50200-41
27 Oct 2026, 20:50241+41
27 Oct 2026, 19:50200-34
27 Oct 2026, 18:50234-8
27 Oct 2026, 17:50242-47
27 Oct 2026, 16:50289+12
27 Oct 2026, 15:50277-36
27 Oct 2026, 14:50313-26
27 Oct 2026, 13:50339+51
27 Oct 2026, 12:50288+52
27 Oct 2026, 11:50236+9
27 Oct 2026, 10:50227+1
27 Oct 2026, 09:50226+13
27 Oct 2026, 08:50213-4
27 Oct 2026, 07:50217first reading

Concurrent players at each of our measurements (insert-on-change).

On the Roblox charts

#85 Top revisited

Growth

65857520 October 202628 October 2026
125 measurements spanning 7 days, net +7. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–88 and does not start at zero.
Measurement log — every rank on Top revisited count we have recorded, most recent 20 of 125
Measured (UTC)Rank on Top revisitedChange
28 Oct 2026, 03:2585no change
28 Oct 2026, 02:2585no change
28 Oct 2026, 01:2585no change
28 Oct 2026, 00:2585no change
27 Oct 2026, 23:2585no change
27 Oct 2026, 22:2585+9
25 Oct 2026, 16:2576-1
25 Oct 2026, 15:2577no change
25 Oct 2026, 14:2577no change
25 Oct 2026, 13:2577no change
25 Oct 2026, 12:2577no change
25 Oct 2026, 11:2577no change
25 Oct 2026, 10:2577no change
25 Oct 2026, 09:2577no change
25 Oct 2026, 08:2577no change
25 Oct 2026, 07:2577no change
25 Oct 2026, 06:2577no change
25 Oct 2026, 05:2577no change
25 Oct 2026, 04:2577no change
25 Oct 2026, 03:2577first reading

Position on Roblox’s top revisited sort over time (global/desktop). Lower is higher up the chart.

Monetization — game passes

Super Mutation Luck
329 R$
Greater Grading Luck
249 R$
Better Washing Speed
249 R$
Ultra Mutation Boost
219 R$
V.I.P
199 R$
Double Packs
199 R$
Auto Collect
99 R$
Double Inventory Space
99 R$
Quick Roll
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9614 August 202628 October 2026
1613 measurements spanning 74 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1613
Measured (UTC)% likedChange
28 Oct 2026, 02:5096no change
28 Oct 2026, 01:5096no change
28 Oct 2026, 00:5096no change
27 Oct 2026, 23:5096no change
27 Oct 2026, 22:5096no change
27 Oct 2026, 21:5096no change
27 Oct 2026, 20:5096no change
27 Oct 2026, 19:5096no change
27 Oct 2026, 18:5096no change
27 Oct 2026, 17:5096no change
27 Oct 2026, 16:5096no change
27 Oct 2026, 15:5096no change
27 Oct 2026, 14:5096no change
27 Oct 2026, 13:5096no change
27 Oct 2026, 12:5096no change
27 Oct 2026, 11:5096no change
27 Oct 2026, 10:5096no change
27 Oct 2026, 09:5096no change
27 Oct 2026, 08:5096no change
27 Oct 2026, 07:5096first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
9 October 2026
Roblox entity thumbnail
2 October 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.