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Would You Rather: Kawaii Fashion Tower 🎀

Would You Rather: Kawaii Fashion Tower 🎀

A Roblox experience owned by keep it pushing.

RoleplayENfashionchoice-basedkawaii

Would You Rather: Kawaii Fashion Tower 🎀 is a roleplay experience on Roblox, created in 2026, with over 54 million lifetime visits. It records 315 playing now, a like rating of 81%, over 5.3 million favourites.

Description (written by the developer; not a statement by this register)

Welcome to Would You Rather: Kawaii Fashion Tower! Choose a door and build your outfit one step at a time 💖 Will you glow up… or get completely ruined?.. Every choice gives you new items: 💄 hair, outfits, accessories 💀 or something that will DESTROY your look Reach the end and prove you’ve got the best style 💅 💗 Like the game + join the group for extra perks

Last updated by the developer 1 Oct 2026, 16:24 UTC.

317
playing (measured 26 Oct 2026, 03:50 UTC)
55,514,931
lifetime visits
81%
liked (10,664 👍 / 2,575 👎)
5,564,507
favourites (100.2 per 1k visits)
17 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

111880495.53175 October 202626 October 2026
500 measurements spanning 21 days, net -8. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
26 Oct 2026, 03:50317+120
26 Oct 2026, 02:50197+10
26 Oct 2026, 01:50187-31
26 Oct 2026, 00:50218-90
25 Oct 2026, 23:50308+145
25 Oct 2026, 22:50163-9
25 Oct 2026, 21:50172+19
25 Oct 2026, 20:50153-77
25 Oct 2026, 19:50230+7
25 Oct 2026, 18:50223-40
25 Oct 2026, 17:50263-3
25 Oct 2026, 16:50266-26
25 Oct 2026, 15:50292-149
25 Oct 2026, 14:50441-20
25 Oct 2026, 13:50461-79
25 Oct 2026, 12:50540+20
25 Oct 2026, 11:50520+46
25 Oct 2026, 10:50474+15
25 Oct 2026, 09:50459-7
25 Oct 2026, 08:50466first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

HD ADMIN
299 R$
Slap Hand
199 R$
Magic Carpet
79 R$
Animations
79 R$
x5 Jump
32 R$
x4 Jump
19 R$
Triple Jump
12 R$
Gravity Coil
9 R$
Double Jump
7 R$
Speed Coil
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8121 August 202626 October 2026
1566 measurements spanning 65 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1566
Measured (UTC)% likedChange
26 Oct 2026, 03:5081no change
26 Oct 2026, 02:5081no change
26 Oct 2026, 01:5081no change
26 Oct 2026, 00:5081no change
25 Oct 2026, 23:5081no change
25 Oct 2026, 22:5081no change
25 Oct 2026, 21:5081no change
25 Oct 2026, 20:5081no change
25 Oct 2026, 19:5081no change
25 Oct 2026, 18:5081no change
25 Oct 2026, 17:5081no change
25 Oct 2026, 16:5081no change
25 Oct 2026, 15:5081no change
25 Oct 2026, 14:5081no change
25 Oct 2026, 13:5081no change
25 Oct 2026, 12:5081no change
25 Oct 2026, 11:5081no change
25 Oct 2026, 10:5081no change
25 Oct 2026, 09:5081no change
25 Oct 2026, 08:5081first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.