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Would You Rather: Kawaii Fashion Tower 🎀

Would You Rather: Kawaii Fashion Tower 🎀

A Roblox experience owned by keep it pushing.

RoleplayENfashionchoice-basedkawaii

Would You Rather: Kawaii Fashion Tower is a roleplay experience created on 2026-05-17. It has accumulated 47,113,541 lifetime visits and 4,768,806 favorites. Currently, 1,049 players are active. The game holds an 81% like percentage. Players select doors to build outfits through various choices.

Description (written by the developer; not a statement by this register)

Welcome to Would You Rather: Kawaii Fashion Tower! Choose a door and build your outfit one step at a time 💖 Will you glow up… or get completely ruined?.. Every choice gives you new items: 💄 hair, outfits, accessories 💀 or something that will DESTROY your look Reach the end and prove you’ve got the best style 💅 💗 Like the game + join the group for extra perks

Last updated by the developer 27 Aug 2026, 11:29 UTC.

742
playing (measured 4 Sept 2026, 10:50 UTC)
49,892,608
lifetime visits
81%
liked (9,861 👍 / 2,332 👎)
5,017,219
favourites (100.6 per 1k visits)
17 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1691,07162074210 August 20264 September 2026
325 measurements spanning 25 days, net -166. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 34–1,206 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 325
Measured (UTC)PlayersChange
4 Sept 2026, 10:50742+50
4 Sept 2026, 09:50692+57
4 Sept 2026, 08:50635+30
4 Sept 2026, 07:50605no change
4 Sept 2026, 06:50605-37
4 Sept 2026, 05:50642-128
4 Sept 2026, 04:50770+154
4 Sept 2026, 03:50616+160
4 Sept 2026, 02:50456+107
4 Sept 2026, 01:50349+60
4 Sept 2026, 00:50289-33
3 Sept 2026, 23:50322+54
3 Sept 2026, 22:50268+38
3 Sept 2026, 21:50230-23
3 Sept 2026, 20:50253+30
3 Sept 2026, 19:50223-24
3 Sept 2026, 18:50247-47
3 Sept 2026, 17:50294-21
3 Sept 2026, 16:50315-78
3 Sept 2026, 15:50393first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

HD ADMIN
299 R$
Slap Hand
199 R$
Magic Carpet
79 R$
Animations
79 R$
Gravity Coil
39 R$
x5 Jump
32 R$
Speed Coil
29 R$
x4 Jump
19 R$
Triple Jump
12 R$
Double Jump
7 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8121 August 20264 September 2026
324 measurements spanning 14 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 324
Measured (UTC)% likedChange
4 Sept 2026, 10:5081no change
4 Sept 2026, 09:5081no change
4 Sept 2026, 08:5081no change
4 Sept 2026, 07:5081no change
4 Sept 2026, 06:5081no change
4 Sept 2026, 05:5081no change
4 Sept 2026, 04:5081no change
4 Sept 2026, 03:5081no change
4 Sept 2026, 02:5081no change
4 Sept 2026, 01:5081no change
4 Sept 2026, 00:5081no change
3 Sept 2026, 23:5081no change
3 Sept 2026, 22:5081no change
3 Sept 2026, 21:5081no change
3 Sept 2026, 20:5081no change
3 Sept 2026, 19:5081no change
3 Sept 2026, 18:5081no change
3 Sept 2026, 17:5081no change
3 Sept 2026, 16:5081no change
3 Sept 2026, 15:5081first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.