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🌧️ Bring Back The Sun!

🌧️ Bring Back The Sun!

A Roblox experience owned by Protocol: Anomaly.

PuzzleENpuzzleescape-roomfantasy

🌧️ Bring Back The Sun! is a Roblox puzzle experience created in 2026. Players work through logic-based challenges in order to progress. It has logged 8,405,032 lifetime visits and 100,953 favorites to date. It holds a 95% like rate, with 91 players active at last count. It is listed in the puzzle category on the index.

Description (written by the developer; not a statement by this register)

🌧️ Bring Back The Sun! A mysterious wizard has covered the world in endless rain, and the sun has vanished from the sky. Explore unique locations, solve challenging puzzles, uncover hidden secrets, and collect four legendary relics needed to break the curse. From enchanted forests to ancient temples, every area contains new mysteries waiting to be solved. 🔍 Solve clever puzzles 🗝️ Find hidden clues and secrets 🌍 Explore unique escape-room style worlds 🏆 Earn badges and complete challenges 🌧️ Stop the endless rain and bring back the sun Can you uncover the wizard's secret and save the world before it's too late?

Last updated by the developer 28 Aug 2026, 14:14 UTC.

91
playing (measured 1 Sept 2026, 05:50 UTC)
8,405,032
lifetime visits
95%
liked (70,387 👍 / 3,821 👎)
110,408
favourites (13.1 per 1k visits)
1 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

911,044567.510 August 20261 September 2026
251 measurements spanning 22 days, net -868. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 251
Measured (UTC)PlayersChange
1 Sept 2026, 05:5091-24
1 Sept 2026, 04:50115-38
1 Sept 2026, 03:50153-26
1 Sept 2026, 02:50179-81
1 Sept 2026, 01:50260-80
1 Sept 2026, 00:50340-50
31 Aug 2026, 23:50390+1
31 Aug 2026, 22:50389+19
31 Aug 2026, 21:50370+22
31 Aug 2026, 20:50348+11
31 Aug 2026, 19:50337-48
31 Aug 2026, 18:50385+22
31 Aug 2026, 17:50363+52
31 Aug 2026, 16:50311-35
31 Aug 2026, 15:50346-35
31 Aug 2026, 14:50381-16
31 Aug 2026, 13:50397+41
31 Aug 2026, 12:50356+57
31 Aug 2026, 11:50299no change
31 Aug 2026, 10:50299first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

PREMIUM PASS
199 R$
[PERMANENT] HEARTBEAT
89 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME · welcome4,759,175 · 100.0% win
YOU COMPLETED THE WIZARD'S HOUSE MAP · progression2,739,460 · 100.0% win
YOU COMPLETED THE SINISTER FOREST MAP · progression1,702,744 · 71.4% win
YOU COMPLETED THE ANCIENT RUINS MAP · progression1,073,194 · 40.6% win
YOU COMPLETED THE RESTAURANT MAP · progression793,053 · 26.4% win
YOU COMPLETED THE LAVA TEMPLE MAP · progression497,136 · 16.0% win
SNEAKY MOUSE · other287,969 · 12.3% win
YOU COMPLETED THE FINAL BOSS MAP · progression238,357 · 8.5% win
YOU COMPLETED THE JAIL MAP · progression154,295 · 6.1% win
YOU COMPLETED THE MUSHROOM KINGDOM · progression35,255 · 4.8% win
TOP 100 RUNNER · other8,124 · 1.7% win
REVIVE YOUR BUDDY · social3,293 · 0.00% win
2ND PLACE · other315 · 0.00% win
1ST PLACE · other282 · 0.00% win
3RD PLACE · other245 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9513 August 202622 October 2026
258 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 258
Measured (UTC)% likedChange
22 Oct 2026, 22:3295no change
12 Oct 2026, 22:3295no change
2 Oct 2026, 22:3195no change
22 Sept 2026, 22:3195no change
12 Sept 2026, 22:3095no change
2 Sept 2026, 22:2395no change
1 Sept 2026, 05:5095no change
1 Sept 2026, 04:5095no change
1 Sept 2026, 03:5095no change
1 Sept 2026, 02:5095no change
1 Sept 2026, 01:5095no change
1 Sept 2026, 00:5095no change
31 Aug 2026, 23:5095no change
31 Aug 2026, 22:5095no change
31 Aug 2026, 21:5095no change
31 Aug 2026, 20:5095no change
31 Aug 2026, 19:5095no change
31 Aug 2026, 18:5095no change
31 Aug 2026, 17:5095no change
31 Aug 2026, 16:5095first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.