Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
SCREAM for Brainrot!

SCREAM for Brainrot!

A Roblox experience owned by Brainrot are HERE.

SimulatorENbrainrotclickerrebirth

SCREAM for Brainrot! is a simulator experience created on 2026-05-03. The game currently has 7 players. It has accumulated 10,971,022 lifetime visits, 24,927 favorites, and an 86% like percentage.

Description (written by the developer; not a statement by this register)

SCREAM for Brainrots! 🗣️🔥 SMASH through the walls to uncover Brainrots! 💪 UPGRADE your Brainrots for extra Cash! 💸 Increase your LASER POWER to get stronger! 💥 Rebirth & upgrade your Speed to earn more cash faster! ⚡ 👍 LIKE the game & JOIN the group for a FREE OP BRAINROT 🎁

Last updated by the developer 17 Jul 2026, 16:36 UTC.

7
playing (measured 10 Aug 2026, 16:31 UTC)
10,971,022
lifetime visits
86%
liked (7,250 👍 / 1,134 👎)
24,996
favourites (2.3 per 1k visits)
3 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:3115first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

MVP
249 R$
Shield
199 R$
VIP
149 R$
Impact Protection
99 R$
Extra Slot
49 R$
AutoCollect
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8613 August 2026 — 86 % liked23 August 2026 — 86 % liked2 September 2026 — 86 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 19:4686no change
23 Aug 2026, 19:4586no change
13 Aug 2026, 19:3886first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.