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[UPD!]Escape From Backrooms Monster

[UPD!]Escape From Backrooms Monster

A Roblox experience owned by protection against.

HorrorENhorrormazeescape

[UPD!]Escape From Backrooms Monster is a horror experience created on 2026-05-04. It has accumulated 3,882,167 lifetime visits and 8,528 favorites. Currently, 99 users are playing. The game holds a 94% like percentage. Players navigate a maze to find 15 bugs and keys to escape a monster.

Description (written by the developer; not a statement by this register)

you find yourself in a strange maze with strange identical wallpapers😮 but be careful, because a monster will be chasing you 🖥️How to play: find 15 bugs picking up the door keys and when you collect 15 bugs, you can escape through the iron door Play alone or with friends Will you be able to escape?😨 if you like the game, like it and join the group👌

Last updated by the developer 9 Aug 2026, 18:06 UTC.

99
playing (measured 10 Aug 2026, 14:53 UTC)
3,882,167
lifetime visits
94%
liked (4,567 👍 / 302 👎)
8,799
favourites (2.3 per 1k visits)
4 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:5360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

BE MONSTER
249 R$
Rainbow Carpet
199 R$
Speed BOOST
99 R$
VIP
99 R$
TASER
79 R$
open ALL doors
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

welcome · welcome2,366,847 · 100.0% win
you win · progression188,607 · 17.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9414 August 2026 — 94 % liked24 August 2026 — 94 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 03:4794no change
14 Aug 2026, 03:4694first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.