Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
💖 Would You Rather: Pink Tower ✨💅

💖 Would You Rather: Pink Tower ✨💅

A Roblox experience owned by Mr27 Studios.

RoleplayENfashionoutfit buildercosmetic rewards

💖 Would You Rather: Pink Tower ✨💅 is a roleplay experience created on 2026-05-04. It has 1,306,939 lifetime visits and 164,979 favorites. Currently, 37 players are active. The experience holds a 50% like percentage. The description mentions in-game bonuses including Korblox, Headless, and Coil items for group members.

Description (written by the developer; not a statement by this register)

💖 Would You Rather: Pink Tower ✨💅 Get ready, fashionistas! Every door you choose can: 💗 Make you a total style icon 💀 Or make your look a total mess 😱 🎁 Special in-game bonus: Free Korblox & Headless 😎 Join a group & get Coil ⚡ Build your outfit from shoes to accessories and prove you can win in the Pink Tower! ✨ Like + join now for epic outfits & cool prizes!

Last updated by the developer 25 Jul 2026, 07:17 UTC.

37
playing (measured 10 Aug 2026, 18:17 UTC)
1,306,939
lifetime visits
51%
liked (119 👍 / 115 👎)
171,302
favourites (131.1 per 1k visits)
4 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:172first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
150 R$
FusionCoil
110 R$
BoomBox
80 R$
GravityCoil
80 R$
SpeedCoil
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome💖 · welcome787,985 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

505150.514 August 2026 — 50 % liked24 August 2026 — 51 % liked14 August 202624 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 50–51 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 13:3351+1
14 Aug 2026, 13:3250first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.