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Fish a Slime

Fish a Slime

A Roblox experience owned by FISHY FISHIE.

SimulatorENslime collectionsurvivalidle/upgrade

Fish a Slime is a simulator experience created on 2026-05-04. The game currently has 286 players online. It has accumulated 8,461,299 lifetime visits and 23,324 favorites. The title maintains a 98% like percentage. The experience focuses on fishing for slimes and surviving tsunamis within the simulator genre.

Description (written by the developer; not a statement by this register)

Welcome to Fish a Slime! 💎 🎣 Fish for unique slimes! 🌊 Then survive the Tsunami.. 🫐 Place earned slimes at your plot! 🏋🏻 Workout to upgrade how far you can fish for increased luck! Try to collect all of our unique one of a kind slimes! 🪣 💙 Like game, join group, follow for in game rewards & to show support!

Last updated by the developer 13 Jul 2026, 00:47 UTC.

75
playing (measured 10 Sept 2026, 00:50 UTC)
9,375,844
lifetime visits
98%
liked (37,704 👍 / 905 👎)
26,944
favourites (2.9 per 1k visits)
4 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

7567737610 August 202610 September 2026
459 measurements spanning 30 days, net -167. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 459
Measured (UTC)PlayersChange
10 Sept 2026, 00:5075-83
9 Sept 2026, 23:50158+15
9 Sept 2026, 22:50143-19
9 Sept 2026, 21:50162-45
9 Sept 2026, 20:50207-36
9 Sept 2026, 19:50243-47
9 Sept 2026, 18:50290+29
9 Sept 2026, 17:50261-31
9 Sept 2026, 16:50292-4
9 Sept 2026, 15:50296-50
9 Sept 2026, 14:50346-49
9 Sept 2026, 13:50395-58
9 Sept 2026, 12:50453+27
9 Sept 2026, 11:50426+69
9 Sept 2026, 10:50357+30
9 Sept 2026, 09:50327+40
9 Sept 2026, 08:50287-25
9 Sept 2026, 07:50312+9
9 Sept 2026, 06:50303+28
9 Sept 2026, 05:50275first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mutation Luck
499 R$
x2 Strength
315 R$
Super Luck
299 R$
x2 Cash
199 R$
VIP
99 R$
Auto Collect
89 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9813 August 202622 October 2026
466 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 466
Measured (UTC)% likedChange
22 Oct 2026, 21:3898no change
12 Oct 2026, 21:3798no change
2 Oct 2026, 21:3698no change
22 Sept 2026, 21:3698no change
12 Sept 2026, 21:3598no change
10 Sept 2026, 00:5098no change
9 Sept 2026, 23:5098no change
9 Sept 2026, 22:5098no change
9 Sept 2026, 21:5098no change
9 Sept 2026, 20:5098no change
9 Sept 2026, 19:5098no change
9 Sept 2026, 18:5098no change
9 Sept 2026, 17:5098no change
9 Sept 2026, 16:5098no change
9 Sept 2026, 15:5098no change
9 Sept 2026, 14:5098no change
9 Sept 2026, 13:5098no change
9 Sept 2026, 12:5098no change
9 Sept 2026, 11:5098no change
9 Sept 2026, 10:5098first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.