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Jump Into Highest Ramp

Jump Into Highest Ramp

A Roblox experience owned by doTrend.

ObbyENObbyParkourPlatformer

Jump Into Highest Ramp is an obby experience created on 2026-05-05. It has recorded 779,383 lifetime visits and 8,026 favorites. The current player count is zero. The experience holds a 50% like percentage. Tags include parkour, fun, and obstacle course elements.

Description (written by the developer; not a statement by this register)

Welcome to Jump In To Highest Ramp! 👍 Leave a like for NEW in-game rewards 🎁 Tags: Obby, Parkour, Fun, Easy, Easy Obby, Parkour Obby, Stud Jumps, Obstacle Course, Platformer Obby, Rainbow, trend, us,

Last updated by the developer 27 May 2026, 02:45 UTC.

0
playing (measured 10 Aug 2026, 15:01 UTC)
779,383
lifetime visits
49%
liked (537 👍 / 550 👎)
16,239
favourites (20.8 per 1k visits)
5 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:011first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
749 R$
Laser Gun
599 R$
SWORD [INSTANT KILL]
449 R$
Super Coil
299 R$
Double Jump [OP]
199 R$
VIP Rewards
199 R$
Gravity Coil
149 R$
Grapple Hook [-90%]
9 R$
Speed Coil [-90%]
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

495049.514 August 2026 — 50 % liked24 August 2026 — 49 % liked3 September 2026 — 49 % liked14 August 20263 September 2026
3 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 49–50 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 19:3549no change
24 Aug 2026, 17:3649-1
14 Aug 2026, 17:3350first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.