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Break All Bones

Break All Bones

A Roblox experience owned by ok gn.

SimulatorENphysics-based destructionupgrade progressionpet system

Break All Bones is a simulator experience created on 2026-05-13. The game currently has 76 players online. It has accumulated 3,385,917 lifetime visits. User engagement metrics show a 92% like percentage. The title holds 12,953 favorites. Players engage in climbing, jumping, and upgrading mechanics within this genre.

Description (written by the developer; not a statement by this register)

🦴 Break your bones! 🏔️ Climb to the top, then jump down hard 💥 Break more bones every run 💰 Collect coins from your crashes 🔧 Upgrade your strength and gear 🐕 Get pets for bigger boosts 🎁 Codes: NEW_PLAYER, LIKES_100, LIKES_500, LIKES_1K ✨ Like & join for free rewards!

Last updated by the developer 15 May 2026, 01:33 UTC.

76
playing (measured 10 Aug 2026, 15:19 UTC)
3,385,917
lifetime visits
92%
liked (16,599 👍 / 1,481 👎)
14,181
favourites (4.2 per 1k visits)
13 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:19109first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

3x Trophy
349 R$
2x Trophy
299 R$
2x Coins
299 R$
+ Equip 3 Pets
159 R$
Ultra Lucky
149 R$
Super Auto
149 R$
Hatch 5
129 R$
+100 Pet Slots
99 R$
2x Speed
99 R$
Super Lucky
99 R$
Hatch 3
49 R$
Lucky
39 R$
VIP
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9214 August 2026 — 92 % liked24 August 2026 — 92 % liked3 September 2026 — 92 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 05:0592no change
24 Aug 2026, 05:0592no change
14 Aug 2026, 05:0592first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.