Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Would You Rather: Outfit Tower

Would You Rather: Outfit Tower

A Roblox experience owned by Super Fun Tower Games.

RoleplayENfashiondecision-makingtower climb

Would You Rather: Outfit Tower is a roleplay experience created on 2026-05-24. It has accumulated 3,487,062 lifetime visits and 350,840 favorites. Currently, 50 players are active. The experience holds a 70% like percentage. Players navigate a tower by selecting between two mystery doors on each level, which alters their character's appearance. The game features various customization options including hairstyles, clothes, accessories, and faces. Outfit combinations vary per round, allowing players to compare final styles with friends.

Description (written by the developer; not a statement by this register)

Welcome to Would You Rather: Outfit Tower 👋 Make your way up the tower by choosing between two mystery doors on every level 🚪✨ Every decision changes your outfit, for better or worse 😅 Unlock stylish hairstyles, trendy clothes, cool accessories, faces, and more to create the ultimate look 👗🕶️ But be careful… some choices might give you the funniest outfit ever 🤡 With A Lot of possible outfit combinations, every round is completely different 🎲 Reach the top to reveal your final style and compare outfits with your friends to see who has the best fashion sense 💃🔥 Don’t forget to like the game 👍 and join the Group for special rewards and perks 🎁

Last updated by the developer 1 Jul 2026, 10:18 UTC.

50
playing (measured 10 Aug 2026, 14:32 UTC)
3,487,062
lifetime visits
70%
liked (385 👍 / 167 👎)
358,897
favourites (102.9 per 1k visits)
24 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:3253first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Slap
199 R$
Troll Slap
99 R$
Golden Gloves
99 R$
Flying Magic Carpet
99 R$
Flying Cloud
99 R$
Grapple Hook
69 R$
Speed Coil
49 R$
Gravity Coil
49 R$
Body Swap Potion
29 R$
Healing Potion
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Meow Meow? · other18,555 · 1.9% win
??? · other14,618 · 2.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7014 August 2026 — 70 % liked24 August 2026 — 70 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 04:4670no change
14 Aug 2026, 04:4570first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.