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Murder Mystery DUELS

Murder Mystery DUELS

A Roblox experience owned by b1uu.

RoleplayEN1v1 duelsknife and gun combatinspired by MM2

Murder Mystery DUELS is a roleplay experience created on 2025-06-06. It has 19,510,013 lifetime visits and 749,420 favorites. Currently, 9,068 players are active. The game holds an 88% like percentage. It features 1v1 and team duel mechanics with unlockable abilities and collectible items.

Description (written by the developer; not a statement by this register)

Welcome to Murder Mystery DUELS! The home of intense 1v1 or team duels.. 🏆 Step on a pad or queue up to begin a duel 🌀 Unlock abilities, master your skills, and collect epic knives & guns! 🎉 Use code ‘RELEASE’ for 150 cash! 🚨 Cheaters will be permanently banned with no appeal 💖 Heavily inspired by MVSD & MM2 ✏️ Credits: Maps: @Zyleak, @Thexz

Last updated by the developer 18 Aug 2026, 23:06 UTC.

9,681
playing (measured 21 Aug 2026, 20:54 UTC)
26,767,622
lifetime visits
88%
liked (20,762 👍 / 2,715 👎)
749,420
favourites (28.0 per 1k visits)
6 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8,1589,6818,919.510 August 2026 — 8,158 players21 August 2026 — 9,681 players10 August 202621 August 2026
2 measurements spanning 11 days, net +1,523. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 7,930–9,909 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:549,681+1,523
10 Aug 2026, 14:008,158first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
329 R$
Lucky Cases
249 R$
Dual Wield
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome4,693,738
Godly · other91,244
Chroma · other36,015
Ancient · other28,544

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8813 August 2026 — 88 % liked21 August 2026 — 88 % liked13 August 202621 August 2026
2 measurements spanning 8 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Aug 2026, 20:5488no change
13 Aug 2026, 18:1788first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.