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[🌈] +1 Speed | Terrifying Toy Factory

[🌈] +1 Speed | Terrifying Toy Factory

A Roblox experience owned by QuadArk.

SimulatorENincrementalescapepets

Description (written by the developer; not a statement by this register)

+1 Speed | Terrifying Toy Factory is an incremental speed game. Get as fast as possible and escape the Factory! 🏃 Gain Speed with every step you take 🥚 Hatch the Golden Egg and collect 12 pets, every pet multiplies your Speed 🏆 Cash out Trophies and spend them in the Items Shop for Speed multipliers 🔄 Rebirth to break your limit with permanent boosts 💤 Treadmills keep training you even while you chill 🎲 Server-wide events every few minutes! 🏭 Outrun crushers, grinders and flails, escape the Factory! 🆕 UPDATE 6 — PETS ARE HERE! 🥚 Hatch the Golden Egg and a pet follows you! You earn a free egg every hour you play. Equip up to 3 at once and stack their multipliers! Found a bug or have a great idea? Tell us in our community! ❤️ LIKE GOALS ✅ 250 likes — new Trail in the shop (Rainbow) ❤️ 500 likes — new Aura: Golden Toy ❤️ 1,000 likes — new server event (Alien Abduction 👽)

Last updated by the developer 10 Aug 2026, 12:23 UTC.

40
playing (measured 10 Aug 2026, 18:08 UTC)
107,948
lifetime visits
92%
liked (604 👍 / 54 👎)
751
favourites (7.0 per 1k visits)
9 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:0865first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome96,438 · 100.0% win
Rebirth! · progression39,653 · 93.2% win
Level 50! · progression33,520 · 100.0% win
Meet a Dev · other1,239 · 0.00% win
The Grinder! · progression601 · 0.50% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

929392.515 August 2026 — 92 % liked25 August 2026 — 93 % liked4 September 2026 — 93 % liked14 September 2026 — 92 % liked24 September 2026 — 92 % liked4 October 2026 — 92 % liked14 October 2026 — 92 % liked24 October 2026 — 92 % liked15 August 202624 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 15:1792no change
14 Oct 2026, 15:1692no change
4 Oct 2026, 15:1692no change
24 Sept 2026, 15:1592no change
14 Sept 2026, 14:1592-1
4 Sept 2026, 14:0893no change
25 Aug 2026, 14:0893+1
15 Aug 2026, 14:0792first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.