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Home Alone (Anomaly)

Home Alone (Anomaly)

A Roblox experience owned by 3 AM Productions & Freeground.

HorrorENhome invasionsurvive the nightchoices

Home Alone (Anomaly) is a Roblox horror experience, created in 2026. Players face a series of scares while trying to survive the setting. It has logged 160,055,963 lifetime visits, holds a 95% like rating, and has been favorited 493,565 times, with 9,179 players in it at last count.

Description (written by the developer; not a statement by this register)

You're home alone. Unexpected visitors keep arriving at your door, but not everyone is who they claim to be. Decide who to trust and survive the night. How to Play: 📷 Check the cameras 👂 Listen to what they say 🚪 Open the door if they need help 🔦 Turn off the porch light if something is off... 💰 Survive the night and earn enough cash 🎭 Troll your friends with jump scare items! UPDATE 4 (08.12.2026 ) : - New characters were added to the game! - 4th Ending - More Visitors Each Night - New voice lines (YouTube gamer guest voice actor!) - Bug fixe & More Tags : Anomalies, Anomaly, Horror, Home Alone, Survival, Scary

Last updated by the developer 3 Sept 2026, 17:02 UTC.

7,887
playing (measured 5 Sept 2026, 21:50 UTC)
160,143,960
lifetime visits
95%
liked (164,629 👍 / 8,896 👎)
493,565
favourites (3.1 per 1k visits)
4 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

3,07226,01414,5437,88710 August 20265 September 2026
360 measurements spanning 26 days, net -10,904. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 360
Measured (UTC)PlayersChange
5 Sept 2026, 21:507,887-1,292
5 Sept 2026, 20:509,179-912
5 Sept 2026, 19:5010,091-727
5 Sept 2026, 18:5010,818-374
5 Sept 2026, 17:5011,192+3,973
5 Sept 2026, 16:507,219-4,853
5 Sept 2026, 15:5012,072+84
5 Sept 2026, 14:5011,988-304
5 Sept 2026, 13:5012,292+1,530
5 Sept 2026, 12:5010,762+1,451
5 Sept 2026, 11:509,311+620
5 Sept 2026, 10:508,691-522
5 Sept 2026, 09:509,213+484
5 Sept 2026, 08:508,729+181
5 Sept 2026, 07:508,548+510
5 Sept 2026, 06:508,038+952
5 Sept 2026, 05:507,086+298
5 Sept 2026, 04:506,788-80
5 Sept 2026, 03:506,868-265
5 Sept 2026, 02:507,133first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Legendary Bundle
373 R$
Strong Bundle
268 R$
Guardian Angel
199 R$
2x Coins
189 R$
Med Kit
169 R$
Chalice
149 R$
Teddy Bear
121 R$
Lantern
121 R$
Cross
89 R$
Skip Dialogue
78 R$
Running Shoes
78 R$
Fast Night
69 R$
Fast Hands
49 R$
Starter Pack
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Visitor · welcome8,328,474 · 76.6% win
Play With Friends! · social5,194,743 · 50.5% win
20 Visitors · other3,334,822 · 31.2% win
Zero Sanity! · progression2,880,495 · 27.5% win
Victory! · progression1,458,895 · 14.9% win
Not Enough Money! · other484,868 · 4.9% win
100 Visitors · other185,638 · 1.8% win
No Chores! · other30,391 · 0.30% win
50 Visitors in a Single Night · progression4,657 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9521 August 20265 September 2026
361 measurements spanning 15 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 361
Measured (UTC)% likedChange
5 Sept 2026, 21:5095no change
5 Sept 2026, 20:5095no change
5 Sept 2026, 19:5095no change
5 Sept 2026, 18:5095no change
5 Sept 2026, 17:5095no change
5 Sept 2026, 16:5095no change
5 Sept 2026, 15:5095no change
5 Sept 2026, 14:5095no change
5 Sept 2026, 13:5095no change
5 Sept 2026, 12:5095no change
5 Sept 2026, 11:5095no change
5 Sept 2026, 10:5095no change
5 Sept 2026, 09:5095no change
5 Sept 2026, 08:5095no change
5 Sept 2026, 07:5095no change
5 Sept 2026, 06:5095no change
5 Sept 2026, 05:5095no change
5 Sept 2026, 04:5095no change
5 Sept 2026, 03:5095no change
5 Sept 2026, 02:5095first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.