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[VS TABI] Friday Night Partying

[VS TABI] Friday Night Partying

A Roblox experience owned by FNP Dev Team.

RacingENFriday Night Funkin'RhythmMusic Battle

[VS TABI] Friday Night Partying is a racing experience created on 2026-06-01. It has recorded 11,890,377 lifetime visits and 34,835 favorites. Currently, 819 users are playing. The title holds a 92% like percentage. The description mentions multiplayer support, customization options, and modcharts.

Description (written by the developer; not a statement by this register)

Cat beat box battle epic so cool boom be da FRIDAY NIGHT PARTYING [Game Features] Multiplayer And Soloplay Tons of customization options R15 animations as well as rigs Serverside and global Leaderboard Modcharts And Events Tons of mods and songs to play through Badges for doing things blah blah And tons of other cool features! Join our group for nothing (pretty rad) Join our server for sneak peaks and fun content (Huge thanks to the FNF team, As well as all the mod developers for giving us permission to add their content into the the game.) Ignore these tags: fnf, fnp, rofnf, funk friday, rhythm, osu, friday night funky, rhythm game, ff, basically, roblox, yafn

Last updated by the developer 26 Oct 2026, 20:36 UTC.

433
playing (measured 29 Oct 2026, 12:50 UTC)
12,038,662
lifetime visits
92%
liked (14,789 👍 / 1,325 👎)
34,835
favourites (2.9 per 1k visits)
1 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

2091,364786.54338 October 202629 October 2026
500 measurements spanning 21 days, net -286. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 36–1,537 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
29 Oct 2026, 12:50433+29
29 Oct 2026, 11:50404+97
29 Oct 2026, 10:50307+50
29 Oct 2026, 09:50257+4
29 Oct 2026, 08:50253+15
29 Oct 2026, 07:50238-19
29 Oct 2026, 06:50257-58
29 Oct 2026, 05:50315-75
29 Oct 2026, 04:50390-122
29 Oct 2026, 03:50512-130
29 Oct 2026, 02:50642-152
29 Oct 2026, 01:50794-28
29 Oct 2026, 00:50822+10
28 Oct 2026, 23:50812+53
28 Oct 2026, 22:50759-11
28 Oct 2026, 21:50770+29
28 Oct 2026, 20:50741+106
28 Oct 2026, 19:50635+29
28 Oct 2026, 18:50606+77
28 Oct 2026, 17:50529first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Small Donation
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,686,913 · 37.5% win
So Silly · other374,902 · 10.1% win
Purification Protocol · other171,200 · 3.4% win
A last order · other158,276 · 4.0% win
Hellish Clown · other79,596 · 1.8% win
[Full Combo] GET BACK HERE! · other23,345 · 0.30% win
MY EYES · other15,665 · 0.20% win
[Full Combo] Termination 4K · progression6,525 · 0.00% win
Nice Keyboard You Got · other5,826 · 0.10% win
IM SO ANGRY · other5,692 · 0.10% win
[Full Combo] Fancy Pants · progression5,499 · 0.10% win
[PFC] Come Along With Me · other4,209 · 0.10% win
[PFC] Terrible Fate · other2,841 · 0.00% win
[PFC] Flashbang! · other2,390 · 0.00% win
[PFC] Challeng-Edd Funky · other1,692 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

929392.514 August 202629 October 2026
1640 measurements spanning 76 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–93 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1640
Measured (UTC)% likedChange
29 Oct 2026, 12:5092no change
29 Oct 2026, 11:5092no change
29 Oct 2026, 10:5092no change
29 Oct 2026, 09:5092no change
29 Oct 2026, 08:5092no change
29 Oct 2026, 07:5092no change
29 Oct 2026, 06:5092no change
29 Oct 2026, 05:5092no change
29 Oct 2026, 04:5092no change
29 Oct 2026, 03:5092no change
29 Oct 2026, 02:5092no change
29 Oct 2026, 01:5092no change
29 Oct 2026, 00:5092no change
28 Oct 2026, 23:5092no change
28 Oct 2026, 22:5092no change
28 Oct 2026, 21:5092no change
28 Oct 2026, 20:5092no change
28 Oct 2026, 19:5092no change
28 Oct 2026, 18:5092no change
28 Oct 2026, 17:5092first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.