Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Basically FNF: Remix

Basically FNF: Remix

A Roblox experience owned by BitWørks.

Music & rhythmENFriday Night Funkin clonerhythm timing

Basically FNF: Remix is a music-rhythm experience created on 2021-03-15. The game records 2001 concurrent players, 688108124 lifetime visits, and 1199399 favorites. It maintains an 89% like percentage. The description notes it is a free title based on Friday Night Funkin'.

Description (written by the developer; not a statement by this register)

basically Friday Night Funk, but again. Make sure you play the real FNF (and its mods) if you can. How to play: WASD or Arrow keys (can be changed in-game) BFNF:R and its content is FREE, will always be FREE, and we have no intention of changing that. Credits to MaplGalaxy and NeroBlack01 as the original creators of this game. If there are any creators that would like their mod/song removed from the game, please reach out to one of our devs in the community server. Other ways of contact are also available. credits to ninja_muffin99, kawaisprite, PhantomArcade3K, evilsk8r and all of the fnf mod community. I don't deserve an iota of credit. Please make sure to report any bugs in our community server, under the Bug Reports forum. Game Thumbnail by catsissta / @embersblaze Have fun (and don't cheat!) :)

Last updated by the developer 25 Oct 2026, 19:30 UTC.

814
playing (measured 26 Oct 2026, 05:50 UTC)
702,312,589
lifetime visits
89%
liked (451,748 👍 / 53,672 👎)
1,215,682
favourites (1.7 per 1k visits)
15 March 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

5363,0251,780.58145 October 202626 October 2026
500 measurements spanning 21 days, net -58. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 163–3,398 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
26 Oct 2026, 05:50814-206
26 Oct 2026, 04:501,020-362
26 Oct 2026, 03:501,382-242
26 Oct 2026, 02:501,624-478
26 Oct 2026, 01:502,102+28
26 Oct 2026, 00:502,074-165
25 Oct 2026, 23:502,239-160
25 Oct 2026, 22:502,399-70
25 Oct 2026, 21:502,469+38
25 Oct 2026, 20:502,431-180
25 Oct 2026, 19:502,611-65
25 Oct 2026, 18:502,676+117
25 Oct 2026, 17:502,559+9
25 Oct 2026, 16:502,550+317
25 Oct 2026, 15:502,233+224
25 Oct 2026, 14:502,009+274
25 Oct 2026, 13:501,735+202
25 Oct 2026, 12:501,533+175
25 Oct 2026, 11:501,358+210
25 Oct 2026, 10:501,148first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

250 Wins! · progression196,819 · 0.70% win
wow u finded a secret · secret155,134 · 5.0% win
Secret #2 · secret50,164 · 0.90% win
1000 Wins! · progression26,547 · 0.10% win
Secret #1 · secret9,467 · 0.30% win
Halloween Event · other8,790 · 9.7% win
50 Full Combos! · progression7,020 · 0.20% win
Lagtrain Event · social5,415 · 0.10% win
Behind You · other1,906 · 0.10% win
100 Full Combos! · progression1,869 · 0.00% win
Camellia Dan · progression1,083 · 0.00% win
5000 Wins!! · progression496 · 0.00% win
50 Perfect Full Combos! · progression488 · 0.00% win
100 Perfect Full Combos! · progression172 · 0.00% win
250 Full Combos! · progression125 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8921 August 202626 October 2026
1549 measurements spanning 65 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1549
Measured (UTC)% likedChange
26 Oct 2026, 05:5089no change
26 Oct 2026, 04:5089no change
26 Oct 2026, 03:5089no change
26 Oct 2026, 02:5089no change
26 Oct 2026, 01:5089no change
26 Oct 2026, 00:5089no change
25 Oct 2026, 23:5089no change
25 Oct 2026, 22:5089no change
25 Oct 2026, 21:5089no change
25 Oct 2026, 20:5089no change
25 Oct 2026, 19:5089no change
25 Oct 2026, 18:5089no change
25 Oct 2026, 17:5089no change
25 Oct 2026, 16:5089no change
25 Oct 2026, 15:5089no change
25 Oct 2026, 14:5089no change
25 Oct 2026, 13:5089no change
25 Oct 2026, 12:5089no change
25 Oct 2026, 11:5089no change
25 Oct 2026, 10:5089first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

21,062,170
YouTube views across 25 matched videos

Most-viewed match: “The Amount Of Death Notes 💀💀💀 #fridaynightfunkin #funkyfridayroblox #funkyfriday #fnf #roblox”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 19 Aug 2026, 03:20 UTC.

Reddit buzz

1 posts found over the last year.

Top post: “Anyone else think this guys theme sounds like an fnf mod??” — 23 upvotes, 13 comments in r/DieOfDeathRoblox.