Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Basically FNF: Remix

Basically FNF: Remix

A Roblox experience owned by BitWørks.

Music & rhythmENFriday Night Funkin'Music RhythmModded

Basically FNF: Remix is a music-rhythm experience created on 2021-03-15. The game records 2001 concurrent players, 688108124 lifetime visits, and 1199399 favorites. It maintains an 89% like percentage. The description notes it is a free title based on Friday Night Funkin'.

Description (written by the developer; not a statement by this register)

basically Friday Night Funk, but again. Make sure you play the real FNF (and its mods) if you can. How to play: WASD or Arrow keys (can be changed in-game) BFNF:R and its content is FREE, will always be FREE, and we have no intention of changing that. Credits to MaplGalaxy and NeroBlack01 as the original creators of this game. If there are any creators that would like their mod/song removed from the game, please reach out to one of our devs in the community server. Other ways of contact are also available. credits to ninja_muffin99, kawaisprite, PhantomArcade3K, evilsk8r and all of the fnf mod community. I don't deserve an iota of credit. Please make sure to report any bugs in our community server, under the Bug Reports forum. Game Thumbnail by catsissta / @embersblaze Have fun (and don't cheat!) :)

Last updated by the developer 5 Sept 2026, 04:27 UTC.

1,405
playing (measured 5 Sept 2026, 07:50 UTC)
692,378,449
lifetime visits
89%
liked (445,437 👍 / 53,046 👎)
1,204,821
favourites (1.7 per 1k visits)
15 March 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

7163,1841,9501,40510 August 20265 September 2026
346 measurements spanning 26 days, net -529. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 346–3,554 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 346
Measured (UTC)PlayersChange
5 Sept 2026, 07:501,405-214
5 Sept 2026, 06:501,619-236
5 Sept 2026, 05:501,855-486
5 Sept 2026, 04:502,341-328
5 Sept 2026, 03:502,669-515
5 Sept 2026, 02:503,184+188
5 Sept 2026, 01:502,996+1,853
5 Sept 2026, 00:501,143-1,337
4 Sept 2026, 23:502,480+76
4 Sept 2026, 22:502,404+133
4 Sept 2026, 21:502,271+54
4 Sept 2026, 20:502,217+228
4 Sept 2026, 19:501,989+158
4 Sept 2026, 18:501,831+169
4 Sept 2026, 17:501,662-143
4 Sept 2026, 16:501,805+65
4 Sept 2026, 15:501,740+46
4 Sept 2026, 14:501,694+7
4 Sept 2026, 13:501,687+223
4 Sept 2026, 12:501,464first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

250 Wins! · progression176,304 · 1.0% win
wow u finded a secret · secret113,484 · 1.7% win
Secret #2 · secret32,844 · 0.80% win
1000 Wins! · progression24,516 · 0.10% win
Secret #1 · secret7,039 · 0.10% win
50 Full Combos! · progression4,154 · 0.10% win
Lagtrain Event · social3,604 · 0.10% win
100 Full Combos! · progression958 · 0.00% win
5000 Wins!! · progression457 · 0.00% win
50 Perfect Full Combos! · progression298 · 0.00% win
Camellia Dan · progression161 · 0.10% win
100 Perfect Full Combos! · progression95 · 0.00% win
250 Full Combos! · progression50 · 0.00% win
250 Perfect Full Combos! · progression30 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8921 August 20265 September 2026
345 measurements spanning 14 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 345
Measured (UTC)% likedChange
5 Sept 2026, 07:5089no change
5 Sept 2026, 06:5089no change
5 Sept 2026, 05:5089no change
5 Sept 2026, 04:5089no change
5 Sept 2026, 03:5089no change
5 Sept 2026, 02:5089no change
5 Sept 2026, 01:5089no change
5 Sept 2026, 00:5089no change
4 Sept 2026, 23:5089no change
4 Sept 2026, 22:5089no change
4 Sept 2026, 21:5089no change
4 Sept 2026, 20:5089no change
4 Sept 2026, 19:5089no change
4 Sept 2026, 18:5089no change
4 Sept 2026, 17:5089no change
4 Sept 2026, 16:5089no change
4 Sept 2026, 15:5089no change
4 Sept 2026, 14:5089no change
4 Sept 2026, 13:5089no change
4 Sept 2026, 12:5089first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

21,062,170
YouTube views across 25 matched videos

Most-viewed match: “The Amount Of Death Notes 💀💀💀 #fridaynightfunkin #funkyfridayroblox #funkyfriday #fnf #roblox”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 19 Aug 2026, 03:20 UTC.