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Project: Afternight

Project: Afternight

A Roblox experience owned by Dawndreamer Studios.

RacingENFriday Night Funkin'RhythmMultiplayer Battle

Project: Afternight is a racing experience from 2023 that labels itself a beta under active development. It has logged 60.1 million visits and 208,562 favorites. 91 percent like it. At present 1,922 players are in.

Description (written by the developer; not a statement by this register)

[ ⚠️ THIS IS A BETA RELEASE! This game is still in active development, and not fully polished. ] [ ⚠️ WARNING: This game has flashing lights, screen shakes and jumpscares! ] Beatbox game, what else? Project: Afternight is a casual, heavily customizable rhythm game based around Friday Night Funkin' (FNF), and its mods, with additional content from other games/media. Get on a speaker to battle other players on nearly 4,000 different songs across several difficulties. Best played on desktop, but mobile and console are also supported. Join the community for news and sneak peeks! - Credits to The Funkin' Crew for the original Friday Night Funkin' assets. - Credits to various mod authors & musicians used can be seen in-game. This game is not associated with SEGA, Konami, Behaviour Interactive, Ghost Ship Games, Steel Wool Studios, Ubisoft, Epic Games, EA, Capcom, Project Moon or any other brands mentioned in-game. All rights go to the mentioned.

Last updated by the developer 22 Oct 2026, 15:28 UTC.

1,072
playing (measured 28 Oct 2026, 20:50 UTC)
61,817,686
lifetime visits
91%
liked (98,162 👍 / 9,425 👎)
212,891
favourites (3.4 per 1k visits)
8 April 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

4382,3011,369.51,0728 October 202628 October 2026
500 measurements spanning 21 days, net -618. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 159–2,580 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
28 Oct 2026, 20:501,072+37
28 Oct 2026, 19:501,035+109
28 Oct 2026, 18:50926+1
28 Oct 2026, 17:50925+97
28 Oct 2026, 16:50828-19
28 Oct 2026, 15:50847+27
28 Oct 2026, 14:50820+21
28 Oct 2026, 13:50799+43
28 Oct 2026, 12:50756+105
28 Oct 2026, 11:50651+45
28 Oct 2026, 10:50606+81
28 Oct 2026, 09:50525-18
28 Oct 2026, 08:50543+37
28 Oct 2026, 07:50506+34
28 Oct 2026, 06:50472-93
28 Oct 2026, 05:50565-187
28 Oct 2026, 04:50752-145
28 Oct 2026, 03:50897-244
28 Oct 2026, 02:501,141-120
28 Oct 2026, 01:501,261first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome3,773,729 · 22.7% win
Where'd They Go? · secret19,020 · 0.10% win
[COLLAB] Strategist · other15,340 · 0.10% win
I AM THE SPEED · other13,986 · 0.00% win
Randomizer · other6,797 · 0.00% win
How Did We Get Here? · other2,201 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9121 August 202628 October 2026
1625 measurements spanning 68 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1625
Measured (UTC)% likedChange
28 Oct 2026, 20:5091no change
28 Oct 2026, 19:5091no change
28 Oct 2026, 18:5091no change
28 Oct 2026, 17:5091no change
28 Oct 2026, 16:5091no change
28 Oct 2026, 15:5091no change
28 Oct 2026, 14:5091no change
28 Oct 2026, 13:5091no change
28 Oct 2026, 12:5091no change
28 Oct 2026, 11:5091no change
28 Oct 2026, 10:5091no change
28 Oct 2026, 09:5091no change
28 Oct 2026, 08:5091no change
28 Oct 2026, 07:5091no change
28 Oct 2026, 06:5091no change
28 Oct 2026, 05:5091no change
28 Oct 2026, 04:5091no change
28 Oct 2026, 03:5091no change
28 Oct 2026, 02:5091no change
28 Oct 2026, 01:5091first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
2 October 2026
Roblox entity thumbnail
28 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.