Project: Afternight
A Roblox experience owned by Dawndreamer Studios.
RacingENFriday Night Funkin'RhythmMultiplayer Battle
Project: Afternight is a racing experience from 2023 that labels itself a beta under active development. It has logged 60.1 million visits and 208,562 favorites. 91 percent like it. At present 1,922 players are in.
Description (written by the developer; not a statement by this register)
[ ⚠️ THIS IS A BETA RELEASE! This game is still in active development, and not fully polished. ] [ ⚠️ WARNING: This game has flashing lights, screen shakes and jumpscares! ] Beatbox game, what else? Project: Afternight is a casual, heavily customizable rhythm game based around Friday Night Funkin' (FNF), and its mods, with additional content from other games/media. Get on a speaker to battle other players on nearly 4,000 different songs across several difficulties. Best played on desktop, but mobile and console are also supported. Join the community for news and sneak peeks! - Credits to The Funkin' Crew for the original Friday Night Funkin' assets. - Credits to various mod authors & musicians used can be seen in-game. This game is not associated with SEGA, Konami, Behaviour Interactive, Ghost Ship Games, Steel Wool Studios, Ubisoft, Epic Games, EA, Capcom, Project Moon or any other brands mentioned in-game. All rights go to the mentioned.
Last updated by the developer 22 Oct 2026, 15:28 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 26 Oct 2026, 02:50 | 1,160 | -111 |
| 26 Oct 2026, 01:50 | 1,271 | -30 |
| 26 Oct 2026, 00:50 | 1,301 | -85 |
| 25 Oct 2026, 23:50 | 1,386 | +24 |
| 25 Oct 2026, 22:50 | 1,362 | -135 |
| 25 Oct 2026, 21:50 | 1,497 | +12 |
| 25 Oct 2026, 20:50 | 1,485 | -85 |
| 25 Oct 2026, 19:50 | 1,570 | +51 |
| 25 Oct 2026, 18:50 | 1,519 | +142 |
| 25 Oct 2026, 17:50 | 1,377 | +67 |
| 25 Oct 2026, 16:50 | 1,310 | +84 |
| 25 Oct 2026, 15:50 | 1,226 | +157 |
| 25 Oct 2026, 14:50 | 1,069 | +32 |
| 25 Oct 2026, 13:50 | 1,037 | +119 |
| 25 Oct 2026, 12:50 | 918 | +139 |
| 25 Oct 2026, 11:50 | 779 | +74 |
| 25 Oct 2026, 10:50 | 705 | +2 |
| 25 Oct 2026, 09:50 | 703 | -51 |
| 25 Oct 2026, 08:50 | 754 | -25 |
| 25 Oct 2026, 07:50 | 779 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 26 Oct 2026, 02:50 | 91 | no change |
| 26 Oct 2026, 01:50 | 91 | no change |
| 26 Oct 2026, 00:50 | 91 | no change |
| 25 Oct 2026, 23:50 | 91 | no change |
| 25 Oct 2026, 22:50 | 91 | no change |
| 25 Oct 2026, 21:50 | 91 | no change |
| 25 Oct 2026, 20:50 | 91 | no change |
| 25 Oct 2026, 19:50 | 91 | no change |
| 25 Oct 2026, 18:50 | 91 | no change |
| 25 Oct 2026, 17:50 | 91 | no change |
| 25 Oct 2026, 16:50 | 91 | no change |
| 25 Oct 2026, 15:50 | 91 | no change |
| 25 Oct 2026, 14:50 | 91 | no change |
| 25 Oct 2026, 13:50 | 91 | no change |
| 25 Oct 2026, 12:50 | 91 | no change |
| 25 Oct 2026, 11:50 | 91 | no change |
| 25 Oct 2026, 10:50 | 91 | no change |
| 25 Oct 2026, 09:50 | 91 | no change |
| 25 Oct 2026, 08:50 | 91 | no change |
| 25 Oct 2026, 07:50 | 91 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.
Icon history
Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.