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Project: Afternight

Project: Afternight

A Roblox experience owned by Dawndreamer Studios.

RacingENFriday Night Funkin'RhythmMultiplayer Battle

Project: Afternight is a racing game created on 2023-04-08. It has 53,865,873 lifetime visits, 854 concurrent players, 196,355 favorites, and a 91% like percentage.

Description (written by the developer; not a statement by this register)

[ ⚠️ THIS IS A BETA RELEASE! This game is still in active development, and not fully polished. ] [ ⚠️ WARNING: This game has flashing lights, screen shakes and jumpscares! ] Beatbox game, what else? Project: Afternight is a casual, heavily customizable rhythm game based around Friday Night Funkin' (FNF), and its mods, with additional content from other games/media. Get on a speaker to battle other players on nearly 4,000 different songs across several difficulties. Best played on desktop, but mobile and console are also supported. Join the community for news and sneak peeks! - Credits to The Funkin' Crew for the original Friday Night Funkin' assets. - Credits to various mod authors & musicians used can be seen in-game. This game is not associated with SEGA, Konami, Behaviour Interactive, Ghost Ship Games, Steel Wool Studios, Ubisoft, Epic Games, EA, Capcom, Project Moon or any other brands mentioned in-game. All rights go to the mentioned.

Last updated by the developer 29 Aug 2026, 16:23 UTC.

3,541
playing (measured 30 Aug 2026, 03:50 UTC)
55,275,673
lifetime visits
91%
liked (91,898 👍 / 8,720 👎)
198,111
favourites (3.6 per 1k visits)
8 April 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

4628,5884,5253,54110 August 202630 August 2026
201 measurements spanning 19 days, net +2,715. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 201
Measured (UTC)PlayersChange
30 Aug 2026, 03:503,541-63
30 Aug 2026, 02:503,604+43
30 Aug 2026, 01:503,561+107
30 Aug 2026, 00:503,454-11
29 Aug 2026, 23:503,465-101
29 Aug 2026, 22:503,566-232
29 Aug 2026, 21:503,798+63
29 Aug 2026, 20:503,735-700
29 Aug 2026, 19:504,435+70
29 Aug 2026, 18:504,365-103
29 Aug 2026, 17:504,468+372
29 Aug 2026, 16:504,096+445
29 Aug 2026, 15:503,651+85
29 Aug 2026, 14:503,566+385
29 Aug 2026, 13:503,181+385
29 Aug 2026, 12:502,796+326
29 Aug 2026, 11:502,470+223
29 Aug 2026, 10:502,247+104
29 Aug 2026, 09:502,143-172
29 Aug 2026, 08:502,315first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome3,354,972 · 30.6% win
Where'd They Go? · secret17,345 · 0.10% win
I AM THE SPEED · other13,298 · 0.10% win
[COLLAB] Strategist · other12,762 · 0.20% win
Randomizer · other6,433 · 0.10% win
How Did We Get Here? · other2,087 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9121 August 202630 August 2026
201 measurements spanning 8 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 201
Measured (UTC)% likedChange
30 Aug 2026, 03:5091no change
30 Aug 2026, 02:5091no change
30 Aug 2026, 01:5091no change
30 Aug 2026, 00:5091no change
29 Aug 2026, 23:5091no change
29 Aug 2026, 22:5091no change
29 Aug 2026, 21:5091no change
29 Aug 2026, 20:5091no change
29 Aug 2026, 19:5091no change
29 Aug 2026, 18:5091no change
29 Aug 2026, 17:5091no change
29 Aug 2026, 16:5091no change
29 Aug 2026, 15:5091no change
29 Aug 2026, 14:5091no change
29 Aug 2026, 13:5091no change
29 Aug 2026, 12:5091no change
29 Aug 2026, 11:5091no change
29 Aug 2026, 10:5091no change
29 Aug 2026, 09:5091no change
29 Aug 2026, 08:5091first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

On Twitch now

17
live viewers across 3 streams

Top stream: Amped307 — “playing doors update (and maybe project afternight update and chaos central later) >:D”. Matched from Roblox-category stream titles at our last check.

Growth

022111722 August 202630 August 2026
67 measurements spanning 7 days, net +14. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every Twitch viewers count we have recorded, most recent 20 of 67
Measured (UTC)Twitch viewersChange
30 Aug 2026, 04:3017+16
30 Aug 2026, 04:001no change
30 Aug 2026, 03:301-18
30 Aug 2026, 02:3019-1
30 Aug 2026, 02:0020-2
30 Aug 2026, 01:3022no change
30 Aug 2026, 01:0022+21
30 Aug 2026, 00:301no change
30 Aug 2026, 00:001no change
29 Aug 2026, 23:301no change
29 Aug 2026, 23:001+1
29 Aug 2026, 22:300no change
29 Aug 2026, 22:000-1
29 Aug 2026, 18:301no change
29 Aug 2026, 07:301no change
29 Aug 2026, 07:001no change
29 Aug 2026, 06:301no change
29 Aug 2026, 06:001-2
29 Aug 2026, 05:303+1
29 Aug 2026, 05:002first reading