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[W2] +1 Speed Shinobi Escape

[W2] +1 Speed Shinobi Escape

A Roblox experience owned by Oops All Speed.

ObbyENninjaspeedobstacle

[W2] +1 Speed Shinobi Escape is an obby experience created on 2026-06-07. The game currently has 1,860 players online. It has accumulated 14,399,115 lifetime visits and 608,286 favorites. User engagement metrics show a 96% like percentage. The experience focuses on speed-based challenges and character progression.

Description (written by the developer; not a statement by this register)

Welcome to +1 Speed Shinobi Escape! 🍥⚡ Play as powerful shinobi and test your reflexes in a high-speed ninja escape challenge! 🌀 🧠 How to Play: - Train or treadmills to boost your SPEED! ⚡ - Use Dash, Double Jumping, and Wall Running to beat obstacles! 🏃💨 - Unlock iconic ninja characters with powerful boosts! 🔥 - Rebirth to unlock new perks! 🧬 ⚙️ Features: - Smooth and responsive movement system 🌀 - Progressive speed scaling for intense gameplay ⚡ - Unlockable shinobi, transformations, and powerful upgrades 🔥 - NO level cap! Grind to your heart’s content! 😎 Think you have what it takes to become the fastest ninja? SMASH THAT LIKE ❤️❤️❤️

Last updated by the developer 22 Aug 2026, 21:41 UTC.

469
playing (measured 6 Sept 2026, 02:50 UTC)
16,696,086
lifetime visits
96%
liked (26,198 👍 / 1,157 👎)
701,087
favourites (42.0 per 1k visits)
7 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

2541,7851,019.546910 August 20266 September 2026
365 measurements spanning 27 days, net -1,316. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 24–2,015 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 365
Measured (UTC)PlayersChange
6 Sept 2026, 02:50469+22
6 Sept 2026, 01:50447+26
6 Sept 2026, 00:50421+5
5 Sept 2026, 23:50416+17
5 Sept 2026, 22:50399-1
5 Sept 2026, 21:50400-34
5 Sept 2026, 20:50434-61
5 Sept 2026, 19:50495-18
5 Sept 2026, 18:50513-30
5 Sept 2026, 17:50543-295
5 Sept 2026, 16:50838+181
5 Sept 2026, 15:50657-132
5 Sept 2026, 14:50789-43
5 Sept 2026, 13:50832+70
5 Sept 2026, 12:50762+26
5 Sept 2026, 11:50736+72
5 Sept 2026, 10:50664+8
5 Sept 2026, 09:50656+21
5 Sept 2026, 08:50635-22
5 Sept 2026, 07:50657first reading

Concurrent players at each of our measurements (insert-on-change).

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9613 August 20266 September 2026
367 measurements spanning 23 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 367
Measured (UTC)% likedChange
6 Sept 2026, 02:5096no change
6 Sept 2026, 01:5096no change
6 Sept 2026, 00:5096no change
5 Sept 2026, 23:5096no change
5 Sept 2026, 22:5096no change
5 Sept 2026, 21:5096no change
5 Sept 2026, 20:5096no change
5 Sept 2026, 19:5096no change
5 Sept 2026, 18:5096no change
5 Sept 2026, 17:5096no change
5 Sept 2026, 16:5096no change
5 Sept 2026, 15:5096no change
5 Sept 2026, 14:5096no change
5 Sept 2026, 13:5096no change
5 Sept 2026, 12:5096no change
5 Sept 2026, 11:5096no change
5 Sept 2026, 10:5096no change
5 Sept 2026, 09:5096no change
5 Sept 2026, 08:5096no change
5 Sept 2026, 07:5096first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.