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+1 Speed Jujutsu Kaisen Escape

+1 Speed Jujutsu Kaisen Escape

A Roblox experience owned by Oops All Speed.

ObbyENJujutsu KaisenObstacle CourseSpeed/Reflexes

+1 Speed Jujutsu Kaisen Escape is an obby experience created on 2026-03-23. The game records 10,060,892 lifetime visits and 823,331 favorites. Currently, 2,440 users are playing. The title maintains a 97% like percentage. These metrics define its current standing within the Roblox data index.

Description (written by the developer; not a statement by this register)

Welcome to +1 Speed Jujutsu Kaisen Escape⚡! 😈 Play as powerful sorcerers (or curses..) and test your reflexes in a high-speed escape challenge! 🌀 🧠 How to Play: - Every run boosts your SPEED! ⚡ - Dodge deadly obstacles and survive the chaos to win! 🏃‍♂️💨 - Unlock unique characters with special boosts! 🔥 - Rebirth to unlock new perks! 🧬 - Train on the treadmill or run around the map to get faster! 💪 ⚙️ Features: - Smooth and responsive movement system 🌀 - Progressive speed scaling for intense gameplay ⚡ - Unlockable characters & powerful upgrades 🔥 - NO level cap! Grind to your heart's content! 😎 If you're built different and love speed… SMASH THAT LIKE ❤️❤️❤️

Last updated by the developer 23 Aug 2026, 19:06 UTC.

1,079
playing (measured 4 Sept 2026, 13:50 UTC)
13,603,244
lifetime visits
97%
liked (67,230 👍 / 2,100 👎)
973,729
favourites (71.6 per 1k visits)
23 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

6892,3291,5091,07910 August 20264 September 2026
328 measurements spanning 25 days, net +361. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 443–2,575 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 328
Measured (UTC)PlayersChange
4 Sept 2026, 13:501,079-43
4 Sept 2026, 12:501,122+126
4 Sept 2026, 11:50996+22
4 Sept 2026, 10:50974+85
4 Sept 2026, 09:50889+32
4 Sept 2026, 08:50857+67
4 Sept 2026, 07:50790+65
4 Sept 2026, 06:50725-36
4 Sept 2026, 05:50761+22
4 Sept 2026, 04:50739-40
4 Sept 2026, 03:50779+49
4 Sept 2026, 02:50730+41
4 Sept 2026, 01:50689-114
4 Sept 2026, 00:50803-120
3 Sept 2026, 23:50923+31
3 Sept 2026, 22:50892-39
3 Sept 2026, 21:50931+89
3 Sept 2026, 20:50842-108
3 Sept 2026, 19:50950-7
3 Sept 2026, 18:50957first reading

Concurrent players at each of our measurements (insert-on-change).

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9713 August 20264 September 2026
329 measurements spanning 22 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 329
Measured (UTC)% likedChange
4 Sept 2026, 13:5097no change
4 Sept 2026, 12:5097no change
4 Sept 2026, 11:5097no change
4 Sept 2026, 10:5097no change
4 Sept 2026, 09:5097no change
4 Sept 2026, 08:5097no change
4 Sept 2026, 07:5097no change
4 Sept 2026, 06:5097no change
4 Sept 2026, 05:5097no change
4 Sept 2026, 04:5097no change
4 Sept 2026, 03:5097no change
4 Sept 2026, 02:5097no change
4 Sept 2026, 01:5097no change
4 Sept 2026, 00:5097no change
3 Sept 2026, 23:5097no change
3 Sept 2026, 22:5097no change
3 Sept 2026, 21:5097no change
3 Sept 2026, 20:5097no change
3 Sept 2026, 19:5097no change
3 Sept 2026, 18:5097first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.