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+1 Speed Jujutsu Kaisen Escape

+1 Speed Jujutsu Kaisen Escape

A Roblox experience owned by Oops All Speed.

ObbyENJujutsu KaisenObstacle CourseSpeed/Reflexes

+1 Speed Jujutsu Kaisen Escape is an obby experience on Roblox, created in 2026, with over 15.7 million lifetime visits. It records 97 playing now, a like rating of 97%, over 1 million favourites.

Description (written by the developer; not a statement by this register)

Welcome to +1 Speed Jujutsu Kaisen Escape⚡! 😈 Play as powerful sorcerers (or curses..) and test your reflexes in a high-speed escape challenge! 🌀 🧠 How to Play: - Every run boosts your SPEED! ⚡ - Dodge deadly obstacles and survive the chaos to win! 🏃‍♂️💨 - Unlock unique characters with special boosts! 🔥 - Rebirth to unlock new perks! 🧬 - Train on the treadmill or run around the map to get faster! 💪 ⚙️ Features: - Smooth and responsive movement system 🌀 - Progressive speed scaling for intense gameplay ⚡ - Unlockable characters & powerful upgrades 🔥 - NO level cap! Grind to your heart's content! 😎 If you're built different and love speed… SMASH THAT LIKE ❤️❤️❤️

Last updated by the developer 24 Sept 2026, 19:58 UTC.

97
playing (measured 5 Oct 2026, 22:50 UTC)
15,721,776
lifetime visits
97%
liked (71,884 👍 / 2,336 👎)
1,078,057
favourites (68.6 per 1k visits)
23 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9770340015 September 20265 October 2026
500 measurements spanning 21 days, net -203. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 6–794 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
5 Oct 2026, 22:5097-85
5 Oct 2026, 21:50182+5
5 Oct 2026, 20:50177+21
5 Oct 2026, 19:50156-38
5 Oct 2026, 18:50194no change
5 Oct 2026, 17:50194-7
5 Oct 2026, 16:50201-44
5 Oct 2026, 15:50245-18
5 Oct 2026, 14:50263-98
5 Oct 2026, 13:50361+32
5 Oct 2026, 12:50329+25
5 Oct 2026, 11:50304+25
5 Oct 2026, 10:50279+62
5 Oct 2026, 09:50217+78
5 Oct 2026, 08:50139+19
5 Oct 2026, 07:50120+4
5 Oct 2026, 06:50116-51
5 Oct 2026, 05:50167-82
5 Oct 2026, 04:50249+27
5 Oct 2026, 03:50222first reading

Concurrent players at each of our measurements (insert-on-change).

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9713 August 202622 October 2026
1083 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1083
Measured (UTC)% likedChange
22 Oct 2026, 20:4897no change
12 Oct 2026, 20:4897no change
5 Oct 2026, 22:5097no change
5 Oct 2026, 21:5097no change
5 Oct 2026, 20:5097no change
5 Oct 2026, 19:5097no change
5 Oct 2026, 18:5097no change
5 Oct 2026, 17:5097no change
5 Oct 2026, 16:5097no change
5 Oct 2026, 15:5097no change
5 Oct 2026, 14:5097no change
5 Oct 2026, 13:5097no change
5 Oct 2026, 12:5097no change
5 Oct 2026, 11:5097no change
5 Oct 2026, 10:5097no change
5 Oct 2026, 09:5097no change
5 Oct 2026, 08:5097no change
5 Oct 2026, 07:5097no change
5 Oct 2026, 06:5097no change
5 Oct 2026, 05:5097first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.