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【UPD】+1 Speed Dinosaur Escape

【UPD】+1 Speed Dinosaur Escape

A Roblox experience owned by +1 Simulator.

RacingENdinosaurspeedrunobby

【UPD】+1 Speed Dinosaur Escape is a racing experience created on 2026-01-27. The game currently has 1,411 players and 47,541,595 lifetime visits. It holds a 94% like percentage and 60,317 favorites. The description notes new levels, an Admin Abuse event, mysterious items, and an Admin Panel product.

Description (written by the developer; not a statement by this register)

📢 +1 Speed Dinosaur Escape Update New Content 3 New Levels added for players to explore. New Event Admin Abuse Event – A special event where admins may appear in-game and trigger unexpected situations. New Items Many mysterious items have been added. Discover them during gameplay. New Product Admin Panel – Grants special admin abilities in your game server. Mysterious perks included with the new product. Jump in and check out the update! 🚀 How to Play: Every ride makes you faster! Go through the obstacles to get wins! Unlock new dinosaurs that give insane big boosts! Rebirth to unlock new perks! Train on treadmills or sprint across the map to gain speeed If you're having fun, don't forget to like the game! [Become a content creator to unlock more features] 🔑Tags: +1,Speed,Dinosaur,Obby,Escape,Parkour, Multiplayer, Racing, Competitive, Satisfying, Relaxing, Physics, Ragdoll, Challenge, Speedrun,EVENT,Riding

Last updated by the developer 28 Sept 2026, 06:56 UTC.

90
playing (measured 8 Oct 2026, 19:50 UTC)
50,669,107
lifetime visits
94%
liked (39,509 👍 / 2,606 👎)
66,280
favourites (1.3 per 1k visits)
27 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

90623356.518 September 20268 October 2026
500 measurements spanning 21 days, net -157. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 10–703 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
8 Oct 2026, 19:5090-30
8 Oct 2026, 18:50120-8
8 Oct 2026, 17:50128-49
8 Oct 2026, 16:50177-14
8 Oct 2026, 15:50191-27
8 Oct 2026, 14:50218-72
8 Oct 2026, 13:50290+26
8 Oct 2026, 12:50264+14
8 Oct 2026, 11:50250+24
8 Oct 2026, 10:50226+13
8 Oct 2026, 09:50213+40
8 Oct 2026, 08:50173+31
8 Oct 2026, 07:50142+26
8 Oct 2026, 06:50116-89
8 Oct 2026, 05:50205+6
8 Oct 2026, 04:50199+29
8 Oct 2026, 03:50170+24
8 Oct 2026, 02:50146-33
8 Oct 2026, 01:50179-37
8 Oct 2026, 00:50216first reading

Concurrent players at each of our measurements (insert-on-change).

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9421 August 202622 October 2026
1145 measurements spanning 62 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1145
Measured (UTC)% likedChange
22 Oct 2026, 14:3594no change
12 Oct 2026, 14:3394no change
8 Oct 2026, 19:5094no change
8 Oct 2026, 18:5094no change
8 Oct 2026, 17:5094no change
8 Oct 2026, 16:5094no change
8 Oct 2026, 15:5094no change
8 Oct 2026, 14:5094no change
8 Oct 2026, 13:5094no change
8 Oct 2026, 12:5094no change
8 Oct 2026, 11:5094no change
8 Oct 2026, 10:5094no change
8 Oct 2026, 09:5094no change
8 Oct 2026, 08:5094no change
8 Oct 2026, 07:5094no change
8 Oct 2026, 06:5094no change
8 Oct 2026, 05:5094no change
8 Oct 2026, 04:5094no change
8 Oct 2026, 03:5094no change
8 Oct 2026, 02:5094first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.